Open zagoon opened 5 months ago
Also occurs in the warehouse. I think it's specifically lights that are on tiles located below open spaces (before accounting for pixel shifting). It feels like the game thinks that, because they're on tiles below open spaces, it should be rendered on the z-level "above" in spite of the actual fixture being out of line of sight.
Checks
Location
Horizon
Describe the issue
I thought these were fixed, but I think they just might have specific criteria to start leaking onto the other ship z-levels (possibly traveling through the same area).
How to reproduce
No response
Round ID
No response
Staff ckey
No response