Closed Denuvo closed 8 years ago
I'll look into it to see if there's an issue here, but I would say that a cyborg with a hyper cell should also have access to a properly upgraded charger, its part of the support infrastructure they need to function. Changes may or may not be made
The charger drain to output ratio has been pretty shit ever since the Bay update.
tweaked in #980
I've adjusted values a bit to slightly alleviate this - mostly increased the passive charging rate, and added a warning message so people can understand what's happening. But largely it's not a problem to be fixed. If you have a cell that's far more powerful than the one in the charger, and you're close to empty, you will experience some slowdown as the charger's capacitor runs out, that won't change.
@Denuvo An important thing that seems to be missing in your example scenario, is that the charger's internal cell can be upgraded like the rest of the parts. Putting a better cell in there is recommended. This problem does not occur if the charger is given a cell that's equivilant to what the active cyborgs are using, and i don't want to make an upgrade redundant
Copy. Thank you for your quick response and update.
Basically, since the Cyborg charger nerf, cyborgs with higher cells and upgraded cyborg chargers cause issues. Here is an example :
Note that i have not tested this with multiple Cyborg charger upgrades or Cyborg upgrades. Should you wish me to, simply ask.