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[General Issue]: Map Designs Need Attention - Hype Tiles #67

Closed BouncyAus closed 1 year ago

BouncyAus commented 1 year ago

Contact Details

Bouncy#5106

Description

Feedback for HYPE TILES!! & certain maps that are just hype farms,

I'll start by stating, I don't play the game w/ intention of rank, at all, I don't have the time to grind. I am playing because I enjoy the game, sometimes (atm). This is important because there are certain compositions & maps that are just completely non enjoyable. Maps with full spread hype tiles, particularly ones with +multiples of hype per end of turn. It's typically just a shotgun, who moves first match. Or, one sided if you or the enemy comp is suited to farm hype. This isn't good for the game, I mostly just leave the game after a few turns, because I do not enjoy it, there is the issue. Lack of enjoyment and frustration because of a poor game design imo.

I believe hype tiles, not just the maps, should be reworked & those maps removed/altered to suit a new idea. I don't want there to be maps flooded with hype tiles, there shouldn't be so many maps IF any at all, that have more than 4-6 hype tiles, but they should be spread out, not stacked together center map.

New idea: I think hype tiles shouldn't be permanent. They should have a resource attached to each tile, same for heal tiles. Example, hype tile has 3 charges, heal tile has 3 charges. Ending turn on the tile would deplete that resource down to 2 & so on. This would eliminate extended tile camping & create an additional control aspect to the game.

Thanks for reading.

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github-actions[bot] commented 1 year ago

This issue is stale because it has been open 30 days with no activity. Remove stale label or comment or this will be closed in 5 days.