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Austinchambers1
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Sol
A game for EECS 370
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Write Jive Ass Report
#23
Austinchambers1
closed
3 years ago
1
Make 'Gate Object'
#22
Austinchambers1
closed
7 years ago
1
Properly Implement Super Move ('Musou')
#21
Austinchambers1
opened
7 years ago
0
Run/Jump/Hurt animations for boss enemy
#20
DrDoak
closed
7 years ago
0
Make off-beat attacks very weak
#19
DrDoak
closed
7 years ago
0
Make on-beat attacks display particle effects. Off beat will not display particles
#18
DrDoak
closed
7 years ago
0
Add in particle effects for all attacks
#17
DrDoak
closed
7 years ago
1
Melodic beat detection
#16
brotatotes
opened
7 years ago
0
basic UI indicator
#15
brotatotes
closed
7 years ago
3
draw whiff animation for a missed beat
#14
DrDoak
closed
7 years ago
1
Make Command List Menu
#13
Austinchambers1
opened
7 years ago
3
system for checking if player inputs are on-beat
#12
brotatotes
closed
7 years ago
2
Add in musician enemy
#11
DrDoak
closed
7 years ago
1
Add bomb tosser enemy
#10
DrDoak
closed
7 years ago
1
sound fx for enemies and their combos
#9
brotatotes
opened
7 years ago
0
Add in Gun Enemy.
#8
DrDoak
closed
7 years ago
1
enemy melee attacks consistent, but off beat
#7
brotatotes
closed
7 years ago
1
Let the player's guard function actually work for melee attacks
#6
DrDoak
closed
7 years ago
2
Implement A simple AI for the generic mook enemy
#5
DrDoak
closed
7 years ago
1
Create A system for the Turret to respond to beats.
#4
DrDoak
closed
7 years ago
2
Draw sprites for a generic mook enemy
#3
DrDoak
closed
7 years ago
1
Test Beat Tracking Using Tempo as Given Info
#2
Austinchambers1
closed
7 years ago
1
Test Beat Tracking
#1
Austinchambers1
closed
7 years ago
0