This task belongs to item #5 below. Implement a new Adventuring Equipment Compendium which is part of the Core system module.
ABSOLUTE BASELINE
1) minor stuff - fixing the attribute names, saving throws, etc.
2) updated list of all proficiencies
3) updated list of all class powers and racial abilities
4) updated list of all spells
5) updated list of all equipment
6) updated builds of monsters
Notes
@Archon-Autarch said that this compendium can be in either the Core ACKS module, or in the separate ACKS II Advanced module.
The ACKS II Core module is still licensed under GPL3.
The ACKS II Advanced module will be licensed under the SAGA license.
Similar to Proficiencies, would like this one sortable and filterable if possible and not difficult.
Design Notes
Must use the approach described in link to create a build script process to make the compendium from a datafile.
Some equipment needs special definitions in the compendium:
Craftsman's Workshop - just use the base weight of 15 stones. Allow for someone to manually edit the number after assigning the workshop to their inventory.
Metamphora - Create a base metamphora of 1 stone worth. Allow for someone to manually edit the size / weight after assigning the item to their inventory.
Musical Instrument: Make 3 separate entries with their unique costs:
Musical Instrument, Common
Musical Instrument, Superior
Musical Instrument, Masterpiece
Pell: Make 2 separate entries:
Pell, Light
Pell, Heavy
Rations: Make 4 separate entries:
Rations, Iron, 1 day
Rations, Iron, 1 week
Rations, Standard, 1 day
Rations, Standard, 1 week
Special Components: Keep text as is. Assign a weight of 1/6 stone to it. Add a final sentence to the description that says "Confirm that this item has been set to the proper weight in stone, when assigning it to an inventory."
This task belongs to item #5 below. Implement a new Adventuring Equipment Compendium which is part of the Core system module.
ABSOLUTE BASELINE 1) minor stuff - fixing the attribute names, saving throws, etc. 2) updated list of all proficiencies 3) updated list of all class powers and racial abilities 4) updated list of all spells 5) updated list of all equipment 6) updated builds of monsters
Notes
Design Notes