Regression
In the updated port, when you click on a weapon's icon to roll dice, it prompts to choose the attack type each time - as ranged or melee. This is a new bug that was not in v9 of the code.
To Reproduce
Steps to reproduce the behavior:
Add an Actor
Add weapon that has only 1 attack type
Click on the weapon icon to roll it
You will see the error which is that the VTT does not recognize the weapon attributes.
Expected behavior
When attacking with a Ranged (or Melee) weapon, it should not allow you to choose the other type.
The VTT code should understand what attacks are possible based on the weapon.
Screenshots
Here is an image of the unwanted behavior.
Regression In the updated port, when you click on a weapon's icon to roll dice, it prompts to choose the attack type each time - as ranged or melee. This is a new bug that was not in v9 of the code.
To Reproduce Steps to reproduce the behavior:
Expected behavior When attacking with a Ranged (or Melee) weapon, it should not allow you to choose the other type. The VTT code should understand what attacks are possible based on the weapon.
Screenshots Here is an image of the unwanted behavior.![attack-why-missile-etc](https://github.com/AutarchLLC/foundryvtt-acks-core/assets/153968937/818b089b-fa59-41dd-8f69-598a968ee926)