Closed wfjsw closed 3 years ago
The issue is about broadcasting the message to an offline player. The broadcasting is handled by the server implementation, so not a bug on our side.
this.getHandle().playerConnection.sendPacket(packet); (CraftPlayer.java:2132)
Hmm but the player is not offlined?
Broadcast sends a message to all players. The error occurs if a single or more one went offline.
I see. This is a weird behavior. But it's a hmm... CraftBukkit issue?
CraftBukkit, Spigot, Paper, etc.
Before reporting an issue make sure you are running the latest build of the plugin and checked for duplicate issues!
What behaviour is observed:
What happened?
When
delayJoinMessage
is true AuthMe crashed on joinSteps/models to reproduce:
The actions that cause the issue
turn
delayJoinMessage
on and joinPlugin list:
This can be found by running
/pl
Environment description
Standalone server/Bungeecord network, SQLite/MySql, ...
Standalone Paper 1.16.5 #778 SQLite with FastLogin
AuthMe build number:
This can be found by running
/authme version
Error Log:
Pastebin/Hastebin/Gist link of the error log or stacktrace (if any)
Configuration:
Pastebin/Hastebin/Gist link of your config.yml file (remember to delete any sensitive data)
https://gist.github.com/wfjsw/da8ed0022528a8be7c3d520a9476d426