Open ghost opened 10 months ago
Please do not abandon the plugin and finalize what is not finalized and update it finally something big to close my issues and other 1000 users
+
UP
Misha is asshole nerd. UP
Миша что такое каст в java?
https://github.com/F3F5/SpawnAuth you can check idea to save location of 3 issues but i dont fixed other issues and my plugin buggy
https://github.com/F3F5/SpawnAuth you can check idea to save location of 3 issues but i dont fixed other issues and my plugin buggy
Hahhah chatgpt worker
https://github.com/F3F5/SpawnAuth you can check idea to save location of 3 issues but i dont fixed other issues and my plugin buggy
Hahhah chatgpt worker
no, lol
paperlib and some methods created by chatgpt?
paperlib and some methods created by chatgpt?
Chatgpt has updated on April 2023 xdxdxd
paperlib and some methods created by chatgpt?
Chatgpt has updated on April 2023 xdxdxd
i have gpt 3.5 and prove it for chatgpt
UP!
Up
@ljac
Realistically, this option was created with a simple survival server in-mind. It lacks handling for multi server configurations, couple of unhandled edge cases, leaks coordinates on login, ...
As always, PRs are welcome.
The simples solution to avoid all of the issues above is to add a Lobby/Login server and avoid running AuthMe on your backend server all together.
UP @lgac
Up
Up!!!!!
To Reproduce
1) To address the issue with teleportUnAuthedToSpawn, I need to enable SaveQuitLocation. However, I don't enable it after creating a new world. If I enable teleportUnAuthedToSpawn and SaveQuitLocation simultaneously, players are initially teleported to spawn because AuthMe doesn't know the player's coordinates. 2) Players are teleported to Spawn if a player died, exited the server without respawning, and then re-entered, respawning them and teleporting them to the death location. It is necessary to make it so that they are teleported to their bed or other coordinates (for example, gamerule spawnradius 1000). 3) Save the player's location in memory so that if plugin changed or proxy is installed, the player's location will not be reset if they log in and are not authenticated.
NOT MY ISSUES, BUT IT'S BETTER TO TEST After logging out with 'y 0,' the plugin is not functioning.
Good Luck! @ljacqu
Server Implementation
Standalone server (no proxy)
AuthMe Version
From CodeMC today
Helpfull
My addon for AuthMe: https://github.com/F3F5/SpawnAuth I've fixed issues 1 and 3 in my plugin, but issue 2 remains unresolved, making it still buggy