AuthMe / AuthMeReloaded

The best authentication plugin for the Bukkit/Spigot API!
https://www.spigotmc.org/resources/authmereloaded.6269/
GNU General Public License v3.0
631 stars 517 forks source link

all issues of teleportUnAuthedToSpawn #2769

Open ghost opened 10 months ago

ghost commented 10 months ago

To Reproduce

1) To address the issue with teleportUnAuthedToSpawn, I need to enable SaveQuitLocation. However, I don't enable it after creating a new world. If I enable teleportUnAuthedToSpawn and SaveQuitLocation simultaneously, players are initially teleported to spawn because AuthMe doesn't know the player's coordinates. 2) Players are teleported to Spawn if a player died, exited the server without respawning, and then re-entered, respawning them and teleporting them to the death location. It is necessary to make it so that they are teleported to their bed or other coordinates (for example, gamerule spawnradius 1000). 3) Save the player's location in memory so that if plugin changed or proxy is installed, the player's location will not be reset if they log in and are not authenticated.

NOT MY ISSUES, BUT IT'S BETTER TO TEST After logging out with 'y 0,' the plugin is not functioning.

Good Luck! @ljacqu

Server Implementation

Standalone server (no proxy)

AuthMe Version

From CodeMC today

Helpfull

My addon for AuthMe: https://github.com/F3F5/SpawnAuth I've fixed issues 1 and 3 in my plugin, but issue 2 remains unresolved, making it still buggy

ghost commented 10 months ago

Please do not abandon the plugin and finalize what is not finalized and update it finally something big to close my issues and other 1000 users

Artem13327 commented 10 months ago

+

TestSender commented 10 months ago

UP

Waenara commented 10 months ago

Misha is asshole nerd. UP

KamikottoGG commented 10 months ago

Миша что такое каст в java?

ghost commented 10 months ago

https://github.com/F3F5/SpawnAuth you can check idea to save location of 3 issues but i dont fixed other issues and my plugin buggy

TestSender commented 10 months ago

https://github.com/F3F5/SpawnAuth you can check idea to save location of 3 issues but i dont fixed other issues and my plugin buggy

Hahhah chatgpt worker

ghost commented 10 months ago

https://github.com/F3F5/SpawnAuth you can check idea to save location of 3 issues but i dont fixed other issues and my plugin buggy

Hahhah chatgpt worker

no, lol

ghost commented 10 months ago

paperlib and some methods created by chatgpt?

TestSender commented 10 months ago

paperlib and some methods created by chatgpt?

Chatgpt has updated on April 2023 xdxdxd

ghost commented 10 months ago

paperlib and some methods created by chatgpt?

Chatgpt has updated on April 2023 xdxdxd

i have gpt 3.5 and prove it for chatgpt

StasM1X commented 10 months ago

UP!

Blade-ua commented 10 months ago

Up

StasM1X commented 10 months ago

@ljac

krusic22 commented 10 months ago

Realistically, this option was created with a simple survival server in-mind. It lacks handling for multi server configurations, couple of unhandled edge cases, leaks coordinates on login, ...

As always, PRs are welcome.

The simples solution to avoid all of the issues above is to add a Lobby/Login server and avoid running AuthMe on your backend server all together.

lolnikov commented 10 months ago

UP @lgac

Waenara commented 9 months ago

Up

MCPLAYER127272 commented 9 months ago

Up!!!!!