AuthMe / AuthMeReloaded

The best authentication plugin for the Bukkit/Spigot API!
https://www.spigotmc.org/resources/authmereloaded.6269/
GNU General Public License v3.0
632 stars 515 forks source link

extreme bug quitlocation!!! #750

Closed ElitStrikerzHD closed 8 years ago

ElitStrikerzHD commented 8 years ago

The savequitlocation doesnt work? i tried manny things but it doesnt work.. and i readed on forums that it bugged for others to?.. Here is my config...

DataSource:

What type of database do you want to use?

# Valid values: sqlite, mysql
backend: 'SQLITE'
# Enable database caching, should improve database performance
caching: true
# Database host address
mySQLHost: '127.0.0.1'
# Database port
mySQLPort: '3306'
# Username about Database Connection Infos
mySQLUsername: 'authme'
# Password about Database Connection Infos
mySQLPassword: '12345'
# Database Name, use with converters or as SQLITE database name
mySQLDatabase: 'authme'
# Table of the database
mySQLTablename: 'authme'
# Column of IDs to sort data
mySQLColumnId: 'id'
# Column for storing or checking players nickname
mySQLColumnName: 'username'
# Column for storing or checking players RealName 
mySQLRealName: 'realname'
# Column for storing players passwords
mySQLColumnPassword: 'password'
# Column for storing players emails
mySQLColumnEmail: 'email'
# Column for storing if a player is logged in or not
mySQLColumnLogged: 'isLogged'
# Column for storing players ips
mySQLColumnIp: 'ip'
# Column for storing players lastlogins
mySQLColumnLastLogin: 'lastlogin'
# Column for storing player LastLocation - X
mySQLlastlocX: 'x'
# Column for storing player LastLocation - Y
mySQLlastlocY: 'y'
# Column for storing player LastLocation - Z
mySQLlastlocZ: 'z'
# Column for storing player LastLocation - World Name
mySQLlastlocWorld: 'world'
# Enable this when you allow registration through a website
mySQLWebsite: false

ExternalBoardOptions:

Column for storing players passwords salts

mySQLColumnSalt: ''
# Column for storing players groups
mySQLColumnGroup: ''
# -1 means disabled. If you want that only activated players
# can log into your server, you can set here the group number
# of unactivated users, needed for some forum/CMS support
nonActivedUserGroup: -1
# Other MySQL columns where we need to put the username (case-sensitive)
mySQLOtherUsernameColumns: []
# How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
bCryptLog2Round: 10
# phpBB table prefix defined during the phpBB installation process
phpbbTablePrefix: 'phpbb_'
# phpBB activated group ID; 2 is the default registered group defined by phpBB
phpbbActivatedGroupId: 2
# Wordpress prefix defined during WordPress installation
wordpressTablePrefix: 'wp_'

Converter: Rakamak:

Rakamak file name

    fileName: 'users.rak'
    # Rakamak use IP?
    useIP: false
    # Rakamak IP file name
    ipFileName: 'UsersIp.rak'
CrazyLogin: 
    # CrazyLogin database file name
    fileName: 'accounts.db'

settings:

The name shown in the help messages

helpHeader: 'AuthMeReloaded'
sessions: 
    # Do you want to enable the session feature?
    # If enabled, when a player authenticates successfully,
    # his IP and his nickname is saved.
    # The next time the player joins the server, if his IP
    # is the same as last time and the timeout hasn't
    # expired, he will not need to authenticate.
    enabled: false
    # After how many minutes should a session expire?
    #0 for unlimited time (Very dangerous, use it at your own risk!)
    # Remember that sessions will end only after the timeout, and
    # if the player's IP has changed but the timeout hasn't expired,
    # the player will be kicked from the server due to invalid session
    timeout: 10
    # Should the session expire if the player tries to log in with
    # another IP address?
    sessionExpireOnIpChange: true
# Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
messagesLanguage: 'en'
restrictions: 
    # Keeps collisions disabled for logged players
    # Works only with MC 1.9
    keepCollisionsDisabled: false
    # Can not authenticated players chat?
    # Keep in mind that this feature also blocks all commands not
    # listed in the list below.
    allowChat: false
    # Hide the chat log from players who are not authenticated?
    hideChat: false
    # Allow unlogged users to use all the commands if registration is not forced!
    # WARNING: use this only if you need it!
    allowAllCommandsIfRegistrationIsOptional: false
    # Allowed commands for unauthenticated players
    allowCommands: 
    - '/login'
    - '/register'
    - '/l'
    - '/reg'
    - '/email'
    - '/captcha'
    # Max number of allowed registrations per IP
    # The value 0 means an unlimited number of registrations!
    maxRegPerIp: 3
    # Minimum allowed username length
    minNicknameLength: 4
    # Maximum allowed username length
    maxNicknameLength: 16
    # When this setting is enabled, online players can't be kicked out
    # due to "Logged in from another Location"
    # This setting will prevent potential security exploits.
    ForceSingleSession: true
    # If enabled, every player will be teleported to the world spawnpoint
    # after successful authentication.
    # The quit location of the player will be overwritten.
    # This is different from "teleportUnAuthedToSpawn" that teleport player
    # back to his quit location after the authentication.
    ForceSpawnLocOnJoinEnabled: false
    # This option will save the quit location of the players.
    SaveQuitLocation: true
    # To activate the restricted user feature you need
    # to enable this option and configure the AllowedRestrictedUser field.
    AllowRestrictedUser: false
    # The restricted user feature will kick players listed below
    # if they don't match the defined IP address.
    # Example:
    #     AllowedRestrictedUser:
    #     - playername;127.0.0.1
    AllowedRestrictedUser: 
    - 'playername;127.0.0.1'
    # Should unregistered players be kicked immediately?
    kickNonRegistered: false
    # Should players be kicked on wrong password?
    kickOnWrongPassword: false
    # Should not logged in players be teleported to the spawn?
    # After the authentication they will be teleported back to
    # their normal position.
    teleportUnAuthedToSpawn: true
    # Can unregistered players walk around?
    allowMovement: false
    # Should not authenticated players have speed = 0?
    # This will reset the fly/walk speed to default value after the login.
    removeSpeed: true
    # After how many seconds should players who fail to login or register
    # be kicked? Set to 0 to disable.
    timeout: 30
    # Regex syntax of allowed characters in the player name.
    allowedNicknameCharacters: '[a-zA-Z0-9_]_'
    # How far can unregistered players walk?
    # Set to 0 for unlimited radius
    allowedMovementRadius: 100
    # Enable double check of password when you register
    # when it's true, registration requires that kind of command:
    # /register <password> <confirmPassword>
    enablePasswordConfirmation: true
    # Should we protect the player inventory before logging in? Requires ProtocolLib.
    ProtectInventoryBeforeLogIn: false
    # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
    DenyTabCompleteBeforeLogin: true
    # Should we hide the tablist before logging in? Requires ProtocolLib.
    HideTablistBeforeLogin: true
    # Should we display all other accounts from a player when he joins?
    # permission: /authme.admin.accounts
    displayOtherAccounts: true
    # WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
    # Case-sensitive!
    ForceSpawnOnTheseWorlds: 
    - 'world'
    - 'world_nether'
    - 'world_the_end'
    # Ban ip when the ip is not the ip registered in database
    banUnsafedIP: false
    # Spawn priority; values: authme, essentials, multiverse, default
    spawnPriority: 'essentials,authme,multiverse,default'
    # Maximum Login authorized by IP
    maxLoginPerIp: 0
    # Maximum Join authorized by IP
    maxJoinPerIp: 0
    # AuthMe will NEVER teleport players if set to true!
    noTeleport: false
    # Regex syntax for allowed chars in passwords
    allowedPasswordCharacters: '[\x21-\x7E]_'
GameMode: 
    # Force survival gamemode when player joins?
    ForceSurvivalMode: false
unrestrictions: 
    # Below you can list all account names that
    # AuthMe will ignore for registration or login, configure it
    # at your own risk!! Remember that if you are going to add
    # nickname with [], you have to delimit name with ' '.
    # this option add compatibility with BuildCraft and some
    # other mods.
    # It is case-sensitive!
    UnrestrictedName: []
security: 
    # Minimum length of password
    minPasswordLength: 5
    # Maximum length of password
    passwordMaxLength: 30
    # This is a very important option: every time a player joins the server,
    # if they are registered, AuthMe will switch him to unLoggedInGroup.
    # This should prevent all major exploits.
    # You can set up your permission plugin with this special group to have no permissions,
    # or only permission to chat (or permission to send private messages etc.).
    # The better way is to set up this group with few permissions, so if a player
    # tries to exploit an account they can do only what you've defined for the group.
    # After, a logged in player will be moved to his correct permissions group!
    # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
    # Otherwise your group will be wiped and the player will join in the default group []!
    # Example unLoggedinGroup: NotLogged
    unLoggedinGroup: 'unLoggedinGroup'
    # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
    # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
    # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
    passwordHash: 'SHA256'
    # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
    doubleMD5SaltLength: 8
    # If password checking return false, do we need to check with all
    # other password algorithm to check an old password?
    # AuthMe will update the password to the new password hash
    supportOldPasswordHash: false
    # Prevent unsafe passwords from being used; put them in lowercase!
    # unsafePasswords:
    # - '123456'
    # - 'password'
    unsafePasswords: 
    - '123456'
    - 'password'
    - 'qwerty'
    - '12345'
    - '54321'
registration: 
    # Enable registration on the server?
    enabled: true
    # Send every X seconds a message to a player to
    # remind him that he has to login/register
    messageInterval: 5
    # Only registered and logged in players can play.
    # See restrictions for exceptions
    force: true
    # Do we replace password registration by an email registration method?
    enableEmailRegistrationSystem: false
    # Enable double check of email when you register
    # when it's true, registration requires that kind of command:
    # /register <email> <confirmEmail>
    doubleEmailCheck: false
    # Do we force kick a player after a successful registration?
    # Do not use with login feature below
    forceKickAfterRegister: false
    # Does AuthMe need to enforce a /login after a successful registration?
    forceLoginAfterRegister: false
# Force these commands after /login, without any '/', use %p to replace with player name
forceCommands: []
# Force these commands after /login as service console, without any '/'. Use %p to replace with player name
forceCommandsAsConsole: []
# Force these commands after /register, without any '/', use %p to replace with player name
forceRegisterCommands: []
# Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
forceRegisterCommandsAsConsole: []
# Enable to display the welcome message (welcome.txt) after a login
# You can use colors in this welcome.txt + some replaced strings:
# {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
# {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
# {VERSION}: get current bukkit version, {COUNTRY}: player country
useWelcomeMessage: true
# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
broadcastWelcomeMessage: false
# Should we delay the join message and display it once the player has logged in?
delayJoinMessage: true
# Should we remove join messages altogether?
removeJoinMessage: true
# Should we remove leave messages?
removeLeaveMessage: true
# Do we need to add potion effect Blinding before login/reigster?
applyBlindEffect: false
# Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
preventOtherCase: false

permission:

Take care with this option; if you don't want

# to use Vault and group switching of AuthMe
# for unloggedIn players, set this setting to true.
# Default is false.
EnablePermissionCheck: false

Email:

Email SMTP server host

mailSMTP: 'smtp.gmail.com'
# Email SMTP server port
mailPort: 465
# Email account which sends the mails
mailAccount: ''
# Email account password
mailPassword: ''
# Custom sender name, replacing the mailAccount name in the email
mailSenderName: ''
# Recovery password length
RecoveryPasswordLength: 8
# Mail Subject
mailSubject: 'Your new AuthMe Password'
# Like maxRegPerIP but with email
maxRegPerEmail: 1
# Recall players to add an email?
recallPlayers: false
# Delay in minute for the recall scheduler
delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted: 
- '10minutemail.com'
# Whitelist ONLY these domains for emails
emailWhitelisted: []
# Send the new password drawn in an image?
generateImage: false
# The OAuth2 token
emailOauth2Token: ''

Hooks:

Do we need to hook with multiverse for spawn checking?

multiverse: true
# Do we need to hook with BungeeCord?
bungeecord: false
# Send player to this BungeeCord server after register/login
sendPlayerTo: ''
# Do we need to disable Essentials SocialSpy on join?
disableSocialSpy: true
# Do we need to force /motd Essentials command on join?
useEssentialsMotd: false
# Do we need to cache custom Attributes?
customAttributes: false

Protection:

Enable some servers protection (country based login, antibot)

enableProtection: false
# Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
# PLEASE USE QUOTES!
countries: 
- 'US'
- 'GB'
# Countries not allowed to join the server and register
# PLEASE USE QUOTES!
countriesBlacklist: 
- 'A1'
# Do we need to enable automatic antibot system?
enableAntiBot: false
# Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
antiBotSensibility: 5
# Duration in minutes of the antibot automatic system
antiBotDuration: 10

Purge:

If enabled, AuthMe automatically purges old, unused accounts

useAutoPurge: false
# Number of Days an account become Unused
daysBeforeRemovePlayer: 60
# Do we need to remove the player.dat file during purge process?
removePlayerDat: false
# Do we need to remove the Essentials/users/player.yml file during purge process?
removeEssentialsFile: false
# World where are players.dat stores
defaultWorld: 'world'
# Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
removeAntiXRayFile: false
# Do we need to remove permissions?
removePermissions: false

Security: SQLProblem:

Stop the server if we can't contact the sql database

    # Take care with this, if you set this to false,
    # AuthMe will automatically disable and the server won't be protected!
    stopServer: true
ReloadCommand: 
    # /reload support
    useReloadCommandSupport: true
console: 
    # Remove spam from console?
    noConsoleSpam: false
    # Remove passwords from console?
    removePassword: true
    # Copy AuthMe log output in a separate file as well?
    logConsole: true
captcha: 
    # Player need to put a captcha when he fails too lot the password
    useCaptcha: false
    # Max allowed tries before request a captcha
    maxLoginTry: 5
    # Captcha length
    captchaLength: 5
stop: 
    # Kick players before stopping the server, that allow us to save position of players
    # and all needed information correctly without any corruption.
    kickPlayersBeforeStopping: true

BackupSystem:

Enable or disable automatic backup

ActivateBackup: false
# Set backup at every start of server
OnServerStart: false
# Set backup at every stop of server
OnServerStop: true
# Windows only mysql installation Path
MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
ljacqu commented 8 years ago

Please test with build n. 1120 or above http://ci.xephi.fr/job/AuthMeReloaded/

I tried both with true and false for the below setting

        SaveQuitLocation: true

and the player is always teleported back to his last location. I also tested with the config you posted.

sgdc3 commented 8 years ago

Verified by @Platinteufel