AuthMe / AuthMeReloaded

The best authentication plugin for the Bukkit/Spigot API!
https://www.spigotmc.org/resources/authmereloaded.6269/
GNU General Public License v3.0
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When a OP join server... #827

Closed ghost closed 8 years ago

ghost commented 8 years ago

A OP join to server, after a few seconds, he will lose his OP (the reason is unknown, but I only install the AuthMe plugin, console log looks also all normal). Then he would not be able to walk, only to jump... I tried all the methods can not be resolved, may I ask how this should be done? For the average player, I haven't been tested yet.

And this is my config file, please take a look and tell me, was it my fault:

DataSource:
    # What type of database do you want to use?
    # Valid values: sqlite, mysql
    backend: sqlite
    # Enable database caching, should improve database performance
    caching: true
    # Database location
    mySQLHost: 127.0.0.1
    # Database Port
    mySQLPort: '3306'
    # Username about Database Connection Infos
    mySQLUsername: authme
    # Password about Database Connection Infos
    mySQLPassword: '12345'
    # Database Name, use with converters or as SQLITE database name
    mySQLDatabase: authme
    # Table of the database
    mySQLTablename: authme
    # Column of IDs to sort data
    mySQLColumnId: id
    # Column for storing or checking players nickname
    mySQLColumnName: username
    # Column for storing players passwords
    mySQLColumnPassword: password
    # Column for storing players emails
    mySQLColumnEmail: email
    # Column for Saving if a player is logged in or not
    mySQLColumnLogged: isLogged
    # Column for storing players IPs
    mySQLColumnIp: ip
    # Column for storing players lastlogins
    mySQLColumnLastLogin: lastlogin
    # Column for SaveQuitLocation - X
    mySQLlastlocX: x
    # Column for SaveQuitLocation - Y
    mySQLlastlocY: y
    # Column for SaveQuitLocation - Z
    mySQLlastlocZ: z
    # Column for SaveQuitLocation - World name
    mySQLlastlocWorld: world
    # Column for RealName
    mySQLRealName: realname
    # Enable this when you allow registration through a website
    mySQLWebsite: false
settings:
    # The name shown in the help messages.
    helpHeader: AuthMeReloaded
    sessions:
        # Do you want to enable the session feature?
        # If enabled, when a player authenticates successfully,
        # his IP and his nickname is saved.
        # The next time the player joins the server, if his IP
        # is the same of the last time, and the timeout time
        # hasn't expired, he will not need to authenticate.
        enabled: false
        # After how many minutes a session should expire?
        # Consider that session will end only after the timeout time, and
        # if the player's ip has changed but the timeout hasn't expired,
        # player will be kicked out of sever due to invalidSession!
        timeout: 10
        # Should the session expire if the player try to login with an
        # another IP Address?
        sessionExpireOnIpChange: true
    restrictions:
        # Can not authenticated players chat and see the chat log?
        # Care that this feature blocks also all the commands not
        # listed in the list below.
        allowChat: false
        # Can not authenticated players see the chat log?
        hideChat: false
        # Commands allowed when a player is not authenticated
        allowCommands:
        - /login
        - /register
        - /l
        - /reg
        - /email
        - /captcha
        # Max number of allowed registrations per IP (default: 1)
        maxRegPerIp: 1
        # Max allowed username length
        maxNicknameLength: 16
        # When this setting is enabled, online players can't be kicked out
        # due to "Logged in from another Location"
        # This setting will prevent potetial security exploits.
        ForceSingleSession: true
        ForceSpawnLocOnJoin:
            # If enabled, every player will be teleported to the world spawnpoint
            # after successful authentication.
            # The quit location of the player will be overwritten.
            # This is different from "teleportUnAuthedToSpawn" that teleport player
            # back to his quit location after the authentication.
            enabled: false
            # WorldNames where we need to force the spawn location
            # Case-sensitive!
            worlds:
            - 'world'
            - 'world_nether'
            - 'world_the_end'
        # This option will save the quit location of the players.
        SaveQuitLocation: false
        # To activate the restricted user feature you need
        # to enable this option and configure the
        # AllowedRestrctedUser field.
        AllowRestrictedUser: false
        # The restricted user feature will kick players listed below
        # if they don't match of the defined ip address.
        # Example:
        #   AllowedRestrictedUser:
        #   - playername;127.0.0.1
        AllowedRestrictedUser: []
        # Should unregistered players be kicked immediately?
        kickNonRegistered: false
        # Should players be kicked on wrong password?
        kickOnWrongPassword: false
        # Should not logged in players be teleported to the spawn?
        # After the authentication they will be teleported back to
        # their normal position.
        teleportUnAuthedToSpawn: false
        # Minimum allowed nick length
        minNicknameLength: 4
        # Can unregistered players walk around?
        allowMovement: false
        # Should not authenticated players have speed = 0?
        # This will reset the fly/walk speed to default value after the login.
        removeSpeed: true
        # After how many time players who fail to login or register
        # should be kicked? Set to 0 to disable.
        timeout: 30
        # Regex sintax of allowed characters in the player name.
        allowedNicknameCharacters: '[a-zA-Z0-9_]*'
        # How far can unregistered players walk? Set to 0
        # for unlimited radius
        allowedMovementRadius: 100
        # Enable double check of password when you register
        # when it's true, registration require that kind of command:
        # /register <password> <confirmPassword>
        enablePasswordConfirmation: true
        # Should we protect the player inventory before logging in? Requires ProtocolLib.
        ProtectInventoryBeforeLogIn: true
        # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
        DenyTabCompleteBeforeLogin: true
        # Should we display all other accounts from a player when he joins?
        # permission: /authme.admin.accounts
        displayOtherAccounts: true
        # Ban ip when the ip is not the ip registered in database
        banUnsafedIP: false
        # Spawn Priority, Values : authme, essentials, multiverse, default
        spawnPriority: authme,essentials,multiverse,default
        # Maximum Login authorized by IP
        maxLoginPerIp: 0
        # Maximum Join authorized by IP
        maxJoinPerIp: 0
        # AuthMe will NEVER teleport players !
        noTeleport: false
        # Regex syntax for allowed Chars in passwords.
        allowedPasswordCharacters: '[\x21-\x7E]*'
        # Keeps collisions disabled for logged players
        # Works only with MC 1.9
        keepCollisionsDisabled: false
    GameMode:
        # ForceSurvivalMode to player when join ?
        ForceSurvivalMode: false
    security:
        # Minimum length of password
        minPasswordLength: 8
        # Maximum length of password
        passwordMaxLength: 64
        # this is very important options,
        # every time player join the server,
        # if they are registered, AuthMe will switch him
        # to unLoggedInGroup, this
        # should prevent all major exploit.
        # So you can set up on your Permission Plugin
        # this special group with 0 permissions, or permissions to chat,
        # or permission to
        # send private message or all other perms that you want,
        # the better way is to set up
        # this group with few permissions,
        # so if player try to exploit some account,
        # they can
        # do anything except what you set in perm Group.
        # After a correct logged-in player will be
        # moved to his correct permissions group!
        # Pay attention group name is case sensitive,
        # so Admin is different from admin,
        # otherwise your group will be wiped,
        # and player join in default group []!
        # Example unLoggedinGroup: NotLogged
        unLoggedinGroup: unLoggedinGroup
        # possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
        # MYBB, IPB3, IPB4, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
        # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
        passwordHash: WHIRLPOOL
        # salt length for the SALTED2MD5 MD5(MD5(password)+salt)
        doubleMD5SaltLength: 8
        # If password checking return false, do we need to check with all
        # other password algorithm to check an old password?
        # AuthMe will update the password to the new passwordHash!
        supportOldPasswordHash: false
        # Cancel unsafe passwords for being used, put them on lowercase!
        #unsafePasswords:
        #- '123456'
        #- 'password'
        unsafePasswords:
        - '123456'
        - 'password'
        - 'qwerty'
        - '12345'
        - '54321'
    registration:
        # enable registration on the server?
        enabled: true
        # Send every X seconds a message to a player to
        # remind him that he has to login/register
        messageInterval: 5
        # Only registered and logged in players can play.
        # See restrictions for exceptions
        force: true
        # Do we replace password registration by an email registration method?
        enableEmailRegistrationSystem: false
        # Enable double check of email when you register
        # when it's true, registration require that kind of command:
        # /register <email> <confirmEmail>
        doubleEmailCheck: false
        # Do we force kicking player after a successful registration?
        # Do not use with login feature below
        forceKickAfterRegister: false
        # Does AuthMe need to enforce a /login after a successful registration?
        forceLoginAfterRegister: false
    unrestrictions:
        # below you can list all account names that
        # AuthMe will ignore for registration or login, configure it
        # at your own risk!! Remember that if you are going to add
        # nickname with [], you have to delimit name with ' '.
        # this option add compatibility with BuildCraft and some
        # other mods.
        # It is CaseSensitive!
        UnrestrictedName: []
    # Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
    messagesLanguage: zhcn
    # Force these commands after /login, without any '/', use %p for replace with player name
    forceCommands: []
    # Force these commands after /login as a server console, without any '/', use %p for replace with player name
    forceCommandsAsConsole: []
    # Force these commands after /register, without any '/', use %p for replace with player name
    forceRegisterCommands: []
    # Force these commands after /register as a server console, without any '/', use %p for replace with player name
    forceRegisterCommandsAsConsole: []
    # Do we need to display the welcome message (welcome.txt) after a login?
    # You can use colors in this welcome.txt + some replaced strings:
    # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
    # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
    # {VERSION}: get current bukkit version, {COUNTRY}: player country
    useWelcomeMessage: true
    # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
    broadcastWelcomeMessage: false
    # Should we delay the join message and display it once the player has logged in?
    delayJoinMessage: false
    # Should we remove join messages altogether?
    removeJoinMessage: false
    # Should we remove leave messages?
    removeLeaveMessage: false
    # Do we need to add potion effect Blinding before login/register?
    applyBlindEffect: false
    # Do we need to prevent people to login with another case?
    # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
    preventOtherCase: false
ExternalBoardOptions:
    # MySQL column for the salt, needed for some forum/cms support
    mySQLColumnSalt: ''
    # MySQL column for the group, needed for some forum/cms support
    mySQLColumnGroup: ''
    # -1 mean disabled. If u want that only
    # activated player can login in your server
    # u can put in this options the group number
    # of unactivated user, needed for some forum/cms support
    nonActivedUserGroup: -1
    # Other MySQL columns where we need to put the Username (case sensitive)
    mySQLOtherUsernameColumns: []
    # How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
    bCryptLog2Round: 10
    # phpBB prefix defined during phpbb installation process
    phpbbTablePrefix: 'phpbb_'
    # phpBB activated group id, 2 is default registered group defined by phpbb
    phpbbActivatedGroupId: 2
    # WordPress prefix defined during WordPress installation process
    wordpressTablePrefix: 'wp_'
permission:
    # Take care with this options, if you dont want
    # to use Vault and Group Switching of
    # AuthMe for unloggedIn players put true
    # below, default is false.
    EnablePermissionCheck: false
BackupSystem:
   # Enable or Disable Automatic Backup
    ActivateBackup: false
   # set Backup at every start of Server
    OnServerStart: false
   # set Backup at every stop of Server
    OnServerStop: true
   # Windows only mysql installation Path
    MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
Security:
    SQLProblem:
        # Stop the server if we can't contact the sql database
        # Take care with this, if you set that to false,
        # AuthMe automatically disable and the server is not protected!
        stopServer: true
    ReloadCommand:
        # /reload support
        useReloadCommandSupport: true
    console:
        # Remove spam console
        noConsoleSpam: false
        # Replace passwords in the console when player type a command like /login
        removePassword: true
        # Copy AuthMe log output in a separate file as well?
        logConsole: true
    captcha:
        # Enable captcha when a player uses wrong password too many times
        useCaptcha: false
        # Max allowed tries before a captcha is required
        maxLoginTry: 5
        # Captcha length
        captchaLength: 5
    stop:
        # Kick players before stopping the server, that allow us to save position of players, and all needed
        # information correctly without any corruption.
        kickPlayersBeforeStopping: true
    tempban:
        # Tempban a user's IP address if they enter the wrong password too many times
        enableTempban: false
        # How many times a user can attempt to login before their IP being tempbanned
        maxLoginTries: 10
        # The length of time a IP address will be tempbanned in minutes
        # Default: 480 minutes, or 8 hours
        tempbanLength: 480
Converter:
    Rakamak:
        # Rakamak file name
        fileName: users.rak
        # Rakamak use ip ?
        useIP: false
        # IP file name for rakamak
        ipFileName: UsersIp.rak
    CrazyLogin:
        # CrazyLogin database file
        fileName: accounts.db
Email:
    # Email SMTP server host
    mailSMTP: smtp.gmail.com
    # Email SMTP server port
    mailPort: 465
    # Email account that send the mail
    mailAccount: ''
    # Email account password
    mailPassword: ''
    # Custom SenderName, that replace the mailAccount name in the email
    mailSenderName: ''
    # Random password length
    RecoveryPasswordLength: 8
    # Email subject of password get
    mailSubject: 'Your new AuthMe password'
    # Like maxRegPerIp but with email
    maxRegPerEmail: 1
    # Recall players to add an email?
    recallPlayers: false
    # Delay in minute for the recall scheduler
    delayRecall: 5
    # Blacklist these domains for emails
    emailBlacklisted:
    - 10minutemail.com
    # WhiteList only these domains for emails
    emailWhitelisted: []
    # Do we need to send new password draw in an image?
    generateImage: false
    # The email OAuth 2 token (leave empty if not used)
    emailOauth2Token: ''
Hooks:
    # Do we need to hook with multiverse for spawn checking?
    multiverse: true
    # Do we need to hook with BungeeCord ?
    bungeecord: false
    # Send player to this BungeeCord server after register/login
    sendPlayerTo: ''
    # Do we need to disable Essentials SocialSpy on join?
    disableSocialSpy: true
    # Do we need to force /motd Essentials command on join?
    useEssentialsMotd: false
    # Do we need to cache custom Attributes?
    customAttributes: false
Purge:
    # If enabled, AuthMe automatically purges old, unused accounts
    useAutoPurge: false
    # Number of Days an account become Unused
    daysBeforeRemovePlayer: 60
    # Do we need to remove the player.dat file during purge process?
    removePlayerDat: false
    # Do we need to remove the Essentials/users/player.yml file during purge process?
    removeEssentialsFile: false
    # World where are players.dat stores
    defaultWorld: 'world'
    # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
    removeLimitedCreativesInventories: false
    # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
    removeAntiXRayFile: false
    # Do we need to remove permissions?
    removePermissions: false
Protection:
    # Enable some servers protection ( country based login, antibot )
    enableProtection: false
    # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
    # PLEASE USE QUOTES!
    countries:
    - 'US'
    - 'GB'
    # Countries blacklisted automatically (without any needed to enable protection)
    # PLEASE USE QUOTES!
    countriesBlacklist:
    - 'A1'
    # Do we need to enable automatic antibot system?
    enableAntiBot: true
    # Max number of player allowed to login in 5 secs before enable AntiBot system automatically
    antiBotSensibility: 10
    # Duration in minutes of the antibot automatic system
    antiBotDuration: 10
ljacqu commented 8 years ago

What's your /authme version? We're going to pull in a lot of changes in the handling of OP / speed in a few hours, so I will test especially in regards to these issues you have, too, and we'll ask you to update your version :+1: I will write again within 24 hours.

Platinteufel commented 8 years ago

694 #798

DNx5 commented 8 years ago

uh, that account name. :laughing:

sgdc3 commented 8 years ago

@AuthMe Could you change your username please? xD We would like to use it for the org name.

ghost commented 8 years ago

@ljacqu OK, I will upload my version. @sgdc3 OK, I will delete my account, but you should register now, to prevent being registered by others.

sgdc3 commented 8 years ago

@AuthMe Just rename

sgdc3 commented 8 years ago

@AuthMe it's better if you rename instead of deleting ;)

sgdc3 commented 8 years ago

too late XD

ghost commented 8 years ago

@sgdc3 I'm AuthMe ... And http://ci.xephi.fr/job/AuthMeReloaded/ Still be 2016.07.03 Build History, not today ...

sgdc3 commented 8 years ago

Thank you ;)

ghost commented 8 years ago

You are welcome.

sgdc3 commented 8 years ago

http://ci.xephi.fr/job/AuthMeReloaded-Experimental/ ;)

ljacqu commented 8 years ago

@sourcepowered I haven't replied within the promised 24 hours but now the latest build would be interesting to test :) Tons of new changes into it. Number 1183 or above http://ci.xephi.fr/job/AuthMeReloaded/

ljacqu commented 8 years ago

No answer, no similar issues reported—assuming fixed.