Closed molor closed 8 years ago
i Use build 1238 on 1.9.2, /l work fine :)
looks like another plugin overriding /l command
hmm. My plugins: AutoSaveWorld, dynmap, PermissionsEx, goBrush, ProtocolLib, SkinsRestorer, WorldBorder, WorldEdit, WorldGuard. And this problem appeared suddenly, by itself..
looks like another plugin overriding /l command
But I get an error message from AuthMe, not from any other plugin. And, as I already wrote, after login with command /login, /l works fine.
I found the reason. Yes, it was indeed another plugin. Blame the plugin WorldEdit.
If in its configuration file change the "no-double-slash" to "true", /l command stops working. But once you authorize using /login, it starts to work the same as /login. This is strange..
Idk if this is caused by our command handler or by the we one :/ This needs investigation....
We can use /l through command.yml to bypass WE command handling.
If we put:
l:
- authme:login $1-
But /authme: commands don't works.
Just using login
should work; unless there's a conflict with that command too of course, but unlikely to happen
In latest dev build №1239, /l command doesn't working before player logged in. It always says "In order to use this command you must be authenticated!". Working only /login command.
Spigot 1.9.4, Config: http://pastebin.com/KVHz0yES