Hello,
First thank for this mod that i appreciate !
My need is that i want disable the next combatant for reason :)
i changed the next combattant to false in the code, in work perfectly BUT it still revert a "null" ugly text :)
So here i share my edit in the yourTurn.js :
static getNextTurnHtml(combatant)
{
let displayNext = false;
let name = combatant.name;
let imgClass = "yourTurnImg yourTurnSubheading";
if (game.modules.get('combat-utility-belt')?.active)
{
if(game.cub.hideNames.shouldReplaceName(combatant?.actor))
{
name = game.cub.hideNames.getReplacementName(combatant?.actor)
imgClass = imgClass + " silhoutte";
}
}
//displayNext = (j != combat.turns.length);
if(displayNext)
{
let rv = `<div class="yourTurnSubheading last">${game.i18n.localize('YOUR-TURN.NextUp')}: <img class="${imgClass}" src="${combatant.actor.img}"></img>${name}</div>`;
console.log(rv);
return rv;
}
else
{
return " ";
}
The obvious change true -> false : let displayNext = false;
the subtil one, so no text appear : null -> " ":
else { return " "; }
Juste wanted to share that.
Can be modified if you do an update in the futur.
Hello, First thank for this mod that i appreciate !
My need is that i want disable the next combatant for reason :) i changed the next combattant to false in the code, in work perfectly BUT it still revert a "null" ugly text :)
So here i share my edit in the yourTurn.js :
The obvious change true -> false :
let displayNext = false;
the subtil one, so no text appear : null -> " ":
else { return " "; }
Juste wanted to share that. Can be modified if you do an update in the futur.