I wrote a script to create the alpha image that is used to generate the texture blending. It can be used to create basic shapes like circles and lines. The image generated can be scaled for closer tolerances but 1000X1000 looks correct to me. This should be usable by multiple gazebo versions since none of the ground planes use anything beyond sdf 1.2.
I added a couple features from the gazebo model database but it lacks models of nature and most of the buildings are enormous and overly detailed. Let me know what you think of what I imported and what other types of things would be nice to have. Also I am not sure if we want to import lots of stl files into the repository or if we should include them in the gazebo model database and import them from there instead.
I also unrotated the ground plane since there did not seem to be a reason for it but I can add that back in if there is a reason it was like that.
I also fixed the namespace issue in the autoRallyTrackWorld.launch file that resulted in the track not spawning.
I wrote a script to create the alpha image that is used to generate the texture blending. It can be used to create basic shapes like circles and lines. The image generated can be scaled for closer tolerances but 1000X1000 looks correct to me. This should be usable by multiple gazebo versions since none of the ground planes use anything beyond sdf 1.2.
I added a couple features from the gazebo model database but it lacks models of nature and most of the buildings are enormous and overly detailed. Let me know what you think of what I imported and what other types of things would be nice to have. Also I am not sure if we want to import lots of stl files into the repository or if we should include them in the gazebo model database and import them from there instead.
I also unrotated the ground plane since there did not seem to be a reason for it but I can add that back in if there is a reason it was like that.
I also fixed the namespace issue in the autoRallyTrackWorld.launch file that resulted in the track not spawning.