Autodesk / Aurora

Real-time GPU path tracing with an OpenUSD Hydra render delegate
Apache License 2.0
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MacOS Build #31

Open CreateTheImaginable opened 12 months ago

CreateTheImaginable commented 12 months ago

Has anyone tried a MacOS build of HDAurora? I am curious if any progress has been made on a MacOS build?

Either a Apple Silicon Build or something that uses Rosetta 2 for Intel emulation?

pixnblox commented 12 months ago

Yes, we are looking into this! It is possible to build for macOS, but it won't run without some new code. Unfortunately there is no emulation for the ray tracing APIs, i.e. DirectX Raytracing or Vulkan Ray Tracing, and Aurora uses those APIs. So this will require a backend (wrapper) for the Metal Ray Tracing API.