Autodesk / XLB

XLB: Accelerated Lattice Boltzmann (XLB) for Physics-based ML
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Mesh support / robustness #91

Open BIackthorn opened 2 weeks ago

BIackthorn commented 2 weeks ago

So I noticed in XLB we have some strong STL mesh assumptions, such as the number of triangles = the number of vertices and the triangle indices map directly to the vertex order. If we do any mesh processing like removing duplicate vertices or if we want to support other types of meshes, this will break.