Closed Vdal1989 closed 4 months ago
thanks for logging this. would you be able to attach a sample file that we can use to try and narrow down things? I have tried a few of the Apple USdz Gallery files, and i see animation as expected.
Cheers!
thanks for logging this. would you be able to attach a sample file that we can use to try and narrow down things? I have tried a few of the Apple USdz Gallery files, and i see animation as expected.
Cheers!
Of course. Here is the model. https://drive.google.com/file/d/1dVHizaFmZqo70i56dkeED5LVZPD_3fGZ/view?usp=drivesdk On ios that looks perfect. Thanks for your atention.
thanks vdal. we can reproduce this on our side as well. It seems to be something on how the animation is indexed.
I am investigating a bit deeper to see what could be specific issue causing the animation to be lost.
Okay, thank you for investigating this issue. I tried importing this model into SimLab Composer software and import the animation without any problem. Hope you can solve this issue
@santosg87 Can you please log this internally.
I have the last version o maya-usd plugin ("Version 0.9.0") and I can´t import animations from a usdz model downloaded for ios. With the version "Version 0.8.0" when I created a stage from file "usdz" and saw a node called "All_Animations" in the Outliner with some information about animations. But now this node is empty and if I create a a stage from a file "usdz" I have no see any mesh. This is the log when I tried to create a stage from file usdz
file -f -new; // untitled // commandPort -securityWarning -name commandportDefault; onSetCurrentLayout "Maya Classic"; // Loading Bifrost version 2.2.1.0-202102081428-b33b49f // Bifrost: Loading library: Amino, from: Autodesk. // Bifrost: Loading library: AminoMayaTranslation, from: Autodesk. // Bifrost: Loading library: bif, from: Autodesk. // Bifrost: Loading library: bifrostObjectMayaTranslations, from: Autodesk. // Bifrost: Loading library: geometries, from: Autodesk. // Bifrost: Loading library: fluids, from: Autodesk. // Bifrost: Loading library: particles, from: Autodesk. // Bifrost: Loading library: file, from: Autodesk. // Bifrost: Loading library: midgard, from: Autodesk. // Bifrost: Loading library: modeling, from: Autodesk. // Bifrost: Loading library: nucleus, from: Autodesk. // Bifrost: Loading library: simulation, from: Autodesk. // Bifrost: Loading library: riv_types, from: Autodesk. // Bifrost: Loading library: riv, from: Autodesk. // Bifrost: Loading library: scatter_pack, from: Autodesk. // Warning: file: C:\Users\lvidal\Documents\maya\2022\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\lvidal\Documents\maya\2022\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\lvidal\Documents\maya\2022\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\lvidal\Documents\maya\2022\prefs\filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. // // AbcExport v1.0 using Alembic 1.7.5 (built Nov 30 2020 18:40:46) evalDeferred "shaderBallRendererMenuUpdate"; // Warning: line 1: filePathEditor: Attribute 'aiStandIn.dso' and label 'Standin' have been saved already. // // Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already. // // Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already. // // Warning: line 1: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' and label 'IES' have been saved already. // import arnold // Successfully imported python module 'arnold' import mtoa // Successfully imported python module 'mtoa' import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer() // Successfully registered renderer 'arnold' updateRenderOverride; // Warning: file: C:/Program Files/Autodesk/Maya2022/scripts/startup/autoLoadPlugin.mel line 40: Loading plug-in "mtoa" has resulted in changes to the scene that may need to be saved. // // AbcImport v1.0 using Alembic 1.7.5 (built Nov 30 2020 18:40:46) updateRendererUI; // Warning: Ill-formed SdfPath <D:\Borrar\usdz\zip\0>: syntax error // // Warning: Velociraptor_iosShape: Shape primPath <> is not a descendant of input stage primPath </> // // Warning: Found binding property </Velociraptor_2/SkinnedMeshes/Bone_GSRT/Bone_Root/skeleton0/Velociraptor_mesh.primvars:skel:jointIndices>, but the SkelBindingAPI was not applied on the owning prim. In the future, binding properties will be ignored unless the SkelBindingAPI is applied (see UsdSkelBindingAPI::Apply) // // Warning: Found binding property </Velociraptor_2/SkinnedMeshes/Bone_GSRT/Bone_Root/skeleton0/Velociraptor_mesh.primvars:skel:jointWeights>, but the SkelBindingAPI was not applied on the owning prim. In the future, binding properties will be ignored unless the SkelBindingAPI is applied (see UsdSkelBindingAPI::Apply) // // Error: Unsupported prim type: extComputation -- Coding Error in InsertPrim at line 100 of S:\jenkins\workspace\ecg-usd-full-python3-windows\ecg-usd-build\usd\pxr\imaging\hd\primTypeIndex.cpp // // Error: Unsupported prim type: extComputation -- Coding Error in InsertPrim at line 100 of S:\jenkins\workspace\ecg-usd-full-python3-windows\ecg-usd-build\usd\pxr\imaging\hd\primTypeIndex.cpp //