Open ansuter opened 3 years ago
Thank you for reporting the issue @ansuter. Before we investigate, maybe @dgovil or @ysiewappl can comment?
Can you try with ExportSkels as auto? AFAIK usdSkel requires that blendshapes live under a SkelRoot to function.
exportskels=auto seemed to work fine! will pass that on! thanks!
After making that adjustment, it does export (as long as mergeshapeandtransforms=0 or the sphere is under a group; as well).
edit: In Arnold, only the bounding box changes, but there's no mesh.
edit2: removed image and issue. turns out I was adjusting the wrong weights, hence why it didn't change shape in GL. Just seems there's an arnold usdview issue now.
I think this could use a tiny bit of design to clarify that you need to have ExportSkels as Auto to get Blend Shapes to export. There is a tooltip but it doesn't seem to be enough. @santosg87 and I were discussing if this is a bug or if it needs design and we've decided to go the design route so I'm going to assign this to myself.
I'm seeing the same issue, even with exportskels=auto
enabled
Describe the bug I'm trying to select 'blend shapes' on the export window, and Maya consistently fails to export a simple blendshape.
Steps to reproduce Steps to reproduce the behavior:
Expected behavior Export Blendshapes to work
Attachments Attached gif of process
Specs (if applicable):
Additional context Tried also doing this via cmds.file, same issue