Closed csyshing closed 2 years ago
I reproduced this one today and logged MAYA-112806.
Hi @williamkrick , has there been any progress made on that one?
@fabal @csyshing I believe we've fixed this in the most recent Maya Preview Release.
Closing this out as it has been fixed in the latest Maya PR. @fabal let us know if you hit any issues and we can reopen this issue.
Hi @santosd , may I ask which Maya PR you were referring to, so that I can double check? Wanted to see if we have the expected Maya PR installed. Thanks!
Hello @csyshing, I tested in PR131 and the issue is resolved in that version so anything above that PR should have the fix in it. You should also be able to test in Maya 2023 which recently released. Let me know if you come across any issues.
Describe the bug
Hi,
We found an unexpected selection issue that happens for some of our production shots, when selecting something on viewport, it's actually selecting another prim at opposite direction, please have a look for the GIF:
In the example scene, there are three prims:
(Notice that the instanced prims in the example are referencing instancer in the same file but in our production shot the instancer is an external file).
The actual mesh was simply a scaled cube; there used to be USD geometries in the same position as 'sphere' and 'cube' but replacing with native Maya geometry to better isolate the issue.
As you can see from the GIF, select the area around the cube (do not need to accurately select the cube) on viewport is selecting the /root/r_0014/r_01 (or /root/r_0014/r_02) on the opposite direction.
All three prims should be individual and their xformOps do not seem to have obvious mistake, but the problem seems to be related to bounding box calculation or hit test intersection, not sure exactly how that happen.
Steps to reproduce Steps to reproduce the behavior:
CreatePolygonCube; move -1626.266 245.549 -443.803 pCube1;