Open AndrewSB opened 3 years ago
@andrewbutts we currently don't have full support for opensubdiv on Maya, are you having problems rendering the model in maya or outside of it? this might be a problem on the import side, instead,
are you able to share a sample file with us, so we can try to investigate a bit deeper?
thank you!
thanks for looking into this @santosg87! can i email you a fbx file, and the resulting usdz? i don't have a sample file that i can share publicly
i'm having issues rendering the file in SceneKit, loaded through Apple's ModelIO, my temporary workaround has been to set the subdivisionLevel
on the geometry to 0 inside SceneKit
hi @andrewbutts an FBX file would be great! if you can email that to me, i will dig a bit deeper. I am looking into SceneKit as well to see if i can reproduce it on my side. :)
just emailed!
@andrewbutts thank you for the files! we are investigating what are better ways to handle this. at the moment, this is due to lack of support on mayaUSD indeed. :)
I'm working with a model that I'm exporting to USDZ using Maya.
OpenSubdiv
is having issues rendering the model, so I wanted to try turning off subdivision, and only using GPU tessellation.I was originally using the default subdivision option (
-defaultMeshScheme catmullClark
) which has both subdivision & tessellation enabled for the model. I tried switching my export to-defaultMeshScheme none
, which seems to have disabled both subdivision and tessellation. I also triedloop
andbilinear
but they both enable subdivision & tessellation.Is there a set of options I can pass when I export to only disable subdivision, but leave tessellation enabled?