Closed jcoelho88 closed 3 years ago
Hi Jason. Can you verify USD version that is used by both applications? Starting USD 21.05 "UsdLux Shadow and Shaping APIs are now connectable. All attributes on these APIs have been given the "inputs:" prefix."
Cheers, KxL
Hi @kxl-adsk,
Maya is reporting (0, 21, 2) Houdini is reporting (0, 20, 8)
So based off of your response the version of USD in 18.5.596 is not using the prefix.
Thank you for your time, I'll look out for an update on SideFx side to see when this might get updated, hopefully by Houdini 19.
I'll close this issue.
Cheers,
Jason Coelho
Hello,
I noticed that when bringing in lights defined in Maya to Houdini or from Houdini to Maya that some of the default attributes did not match, and were therefore ignore outside the DCC that defined them.
To see what I mean you can run this code snippet in Maya's script Editor or Houdini's Python Source Editor.
Here is the results for Houdini:
Results from Maya:
In the results from Maya you can see there is an added namespace (inputs:), I'm not sure what it was created for but I expected that a prim like "SphereLight" would have been defined in both DCC's the same way.
I will also be writing to SideFx support the same question.
Why would these be different?
Any insight into this would be helpful.
Maya 2022.1, Maya-usd 0.10.0
Houdini 18.5.596
Cheers,
Jason Coelho