Closed PolyHound closed 2 years ago
forgot to write python version Trying to compile in python 2.7.15 with conda -- same goes with pxr usd build
Just a little question with python. I tried to compile with Python 2.7.15 because Maya2019 works in 2.7. But is it find to build pxrUSD and this plugin with Python 3.7.7 for Maya2019?
I kind of figured it out by changing ""\myUsdBuild\include\pxr/imaging/hd/renderIndex.h"" file encoding into utf-8 and build well.
But when I load in to maya..
Freeze in creating usd stage from file
error: file: c:/program files/autodesk/maya2019/scripts/others/pluginwin.mel line 317: initializeplugin function failed (al_usdmayatestplugin) //
Attributes in USD not showing and lots of errors...
Is this about pxrUSD version i build? == 21.05 or Python version?? which ver should I try build for maya2019...
Are part of our preflight system we are building MayaUsd using Maya 2019 and USD v21.05, so it should work for you.
I haven't seen a problem with renderIndex.h, but there was a problem with an invalid char in strategyBase.h that was fixed here. Perhaps renderIndex.h has a the same invalid char.
You will need to use python 2.7 to build both USD and MayaUsd since as you know Maya 2019 is using python 2.7.
After you fixed the renderIndex.h problem were you able to build mayaUsd successfully? If yes, are you able to load that plugin in Maya 2019? Are you setting MAYA_MODULE_PATH=C:\mayaUSD\install\RelWithDebInfo
(your install folder where the mayaUsd.mod file is located)?
Sean
Yes the build went successful and I added MAYA_MODULE_PATH=C:\mayaUSD\install\RelWithDebInfo I didn,t put in directly in system i added the variable using python and turn on maya by subprocess
I've build /20.11/21.05/21.08 in latest dev branch in python 2.7 and none of them worked...
I.ve tried setting qt location manually == this time plugin just dont load... ( Unable to dynamically load maya plugin )
Is it ok with building in the latest dev branch for maya 2019 ? If its yes what should I try out now...
As I said up I've build /20.11/21.05/21.08 in latest dev branch in python 2.7 and none of them working...
Using vs2017 tested on cmake and ninja both same result All build went successful and I added MAYA_MODULE_PATH=\install\RelWithDebInfo [ mayaUSD Path ] and I see the Plugin in maya plugin manager but I get lots of errors
testPlugin doesn't load // Error: file: .../Maya2019/scripts/others/pluginWin.mel line 317: initializePlugin function failed (AL_USDMayaTestPlugin) //
no Attribute appears and gives warning and errors about "lead" objects // Error: line 1: 'lead' is an unknown RGB display color name // Warning: Failed to obtain selection highlight color for 'lead' objects //
stage import option Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/getPluginResource.mel line 66: Plug-in resource lookup failed, resource ("mayaUsdPlugin","kCancel") is not registered
I checked same issue with "Stage Import Option" and the solution was setting QT manaully and i tried this with qt5.6.1 and 5.12.10 and if I build with manual QT location build was successful but maya now doesnt load any USDPlugins... ( initializePlugin function failed )
I have tried everything i can think about so please help I have no idea why its not working...
@PolyHound Can you try running the tests to make sure they are passing. Just add the flag --stages=test
to your build.py command.
If they are passing then your build output is good so we need to figure out why it won't load. Are you able to load the mayaUsdPlugin
in Maya or do you get the initializePlugin error? If you cannot load this plugin then one thing to check is to make sure you don't have any conflicting USD version in your environment. Start Maya and run getenv PATH
and getenv PYTHONPATH
and post the output here.
Sean
I ran a test for 21.05 and 21.08 and this is the result
==== 21.08 ==== The following tests did not run: 7 - _Interactive_Maya (Disabled)
The following tests FAILED: 6 - testMayaUsdInteractiveLayerEditorCommands (Failed) 32 - testProxyShapeDrawColors (Failed) 34 - testProxyShapeDrawPurpose (Failed) 36 - testProxyShapeDrawUsdChangeProcessing (Failed) 38 - testProxyShapeLiveSurface (Failed) 40 - testPxrUsdMayaGL (Failed) 43 - testProxyShapeSelectionPerformance (Failed) 44 - testVP2RenderDelegateDisplayColors (Failed) 45 - testVP2RenderDelegateGeomSubset (Failed) 46 - testVP2RenderDelegatePointInstanceOrientation (Failed) 47 - testVP2RenderDelegateTextureLoading (Failed) 48 - testMtohBasicRender (Failed) 49 - testMtohCommand (Failed) 50 - testMtohDagChanges (Failed) 51 - testMtohVisibility (Failed) 148 - testUsdImportChaser (Failed) 149 - testUsdMayaListShadingModesCommand (Failed) 150 - testUsdExportSchemaApi (Failed)
==== 21.05 ==== The following tests did not run: 7 - _Interactive_Maya (Disabled)
The following tests FAILED: 6 - testMayaUsdInteractiveLayerEditorCommands (Failed) 47 - testVP2RenderDelegateTextureLoading (SEGFAULT) 148 - testUsdImportChaser (Failed) 149 - testUsdMayaListShadingModesCommand (Failed)
and this is the PATH and PYTHONPATH in maya envPath.txt
all the plugins Loads in, but AL_USDMayaPlugin and AL_USDMayaTestPlugin doesnt load in same time == if one of them is loaded the other one gets an error ( initializePlugin function failed )
and the errors i mentioned up here ==> https://github.com/Autodesk/maya-usd/issues/2120#issuecomment-1047452970 is not fixed...
I'll load up fullLogs from the test if you need see them too
The AL plugin and AL test plugin cannot be loaded at the same time. You should not need to load the Test plugin, it is for running the unit tests.
If you want to build with Qt, then for Maya 2019 you need to use Qt 5.6.1. If it works you should see the message, "Building with Qt features enabled" in your build log.
If you load just the mayaUsdPlugin does it work? If not, can you disable the autoloading of the three plugins and then manually load the mayaUsdPlugin and attach the output from the Script Editor.
Good to know it was not a problem for testPlugins
I've disabled all autoLoad and loaded just mayaUsdPlugin ( plugin in adsk/plugin ) and got this error on load
// Error: file: C:/USD/mayaUSD_21.05/install/RelWithDebInfo/plugin/adsk/scripts/mayaUsdMenu.mel line 433: Invalid flag '-optionVarChanged' //
I think the error comes up when i hover to "Select"(next to "Create") tab
testing with "Kitchen_set" from pxr Doc maya crash on import or select in kitchen instanced set usd example -- (stage import) ( not crashing on usd which is not the instanced file) I'm not sure this is a problem since i dont have much knowledge about usd in this point... just let you know....
and
no Attribute appears except the root of the usdTree in outliner and gives warning or errors about "lead" objects on selection from outliner // Error: line 1: 'lead' is an unknown RGB display color name // Warning: Failed to obtain selection highlight color for 'lead' objects //
selecting "stage import" option on UI Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/getPluginResource.mel line 66: Plug-in resource lookup failed, resource ("mayaUsdPlugin","kCancel") is not registered
still not going away....
I cant find usd layer editor windows and any attributes doesnt appear on attribute editor ( like varients or Xforms...)
mayaUsdLayerEditorWindow command doesnt work too
// Error: AttributeError: file
cmds.mayaUsdLayerEditorWindow() is what i typed in
will these errors go away if i build with QT 5.6.1?? I've tried this building with QT and plugins wont load to maya but i'm not sure that was build with 21.05ver so i wonder if its worth a try with building with QT
What exact version of Maya 2019 are you using? We support 2019 Update 3. The flag optionVarChanged
was added in 2019.2. It could be that script error is throwing off the proper registration of the plugin. Can you try with 2019.3 or at least edit the file C:/USD/mayaUSD_21.05/install/RelWithDebInfo/plugin/adsk/scripts/mayaUsdMenu.mel
and comment out the lines with the optionVarChanged
.
You will need to build with Qt if you want to use the Hierarchy View (available from the USD Import Options dialog) or the Layer Editor. You don't need Qt if you just want to use USD import.
Your last sentence is correct. Maya 2019 (and Maya 2020) both only have Ufe v1 so there is no Attribute Editor support.
Sean
I'm was working with maya 2019.3.1 the whole time so I guess I should go and comment out that line
and I'll try build with qt again
Yes!!! Finally I think its working Thank you!! Layer Editor opens and stage import option show up. Before closing, this is my first time building somthing and Beginner for USD, so I have few questions.
Can I delete build folders including pxrUSD buildFolder? // Its a big folder so if they are just for building can I delete it?
Is it ok removing testPlugins? and how can I remove them? // since the build went successfully I dont think I need test plugin anymore
What is the errors and warning about "leads" object... is it about materials not supporting? ( It went away when I activated hydra and I dont have Renderman on Maya )
Maya crashes on import or select in kitchen instanced set usd example form pxr Doc == Is this not a problem??
Really appreciate for all your Supports!!!! Thank you
That is good news.
C:/USD/pxrUSD_21.05/build
(this is the largest) and C:/USD/pxrUSD_21.05/src
. But do not delete the bin/lib/plugin folders, you need these for running.AL_USDMayaTestPlugin.mll
. You can also delete the build folder C:\mayaUSD\build\RelWithDebInfo
.Sean
Ok, got it! Thank you once again.
This questions is not about building but got some question playing around with my build plugin
Is usdPlugin maya2019 only supports import/export and simple transform edits?
I cant find how to change varients or change usdTree from outliner or making new "def" or "xform" objects and reference objects. I found varient could be change in import Hierarchy View but cant be changed after it is imported.
if it is not editable in maya, I wonder if it can be done by python commands...? Does having only Ufe v1 so no Attribute Editor support means I can't edit usdFileDatas( varients/reference... ) and just can be used for visualize and export propose?
Yes you are correct, the support in Maya 2019 is limited. All the context menu functionality that we added to prims in the Outliner (to add new prims, change variants, etc) needs Ufe v2 which is only in Maya 2022 (or later). Same reason there is no Attribute Editor support - it needs Ufe v2.
The only way to do what you want in Maya 2019 would be by using the Pixar Usd python API and limited python wrappers MayaUsd supports for Ufe v1 to directly manipulate the prims.
Sean
Ok, I should better look into python API or move in to maya2022! Thanks for the reply!
Hi @PolyHound, thank you for logging this issue. Since @seando-adsk was able to answer the original question, I am going to go ahead and close this issue out. However, if you have any further questions regarding workflows, feel free to log a discussion or if you come across a bug or issue feel free to log another issue
Thanks again and glad to have you as a user.
Describe the issue In the begining I got Unicode Errors, so i put in --redirect-outstream-file=false flag to avoid those problems... ( "cp949" Errors... ) after putting --redirect-outstream flag in i didn't get any unicode Errors I found and checked solutions for ascii errors, but not this one.
However what i'm getting now is
C:\myUsdBuild\include\pxr/imaging/hd/renderIndex.h : error C2220: warning treated as error - no 'object' file generated (compiling source file C:\mygit\maya-usd\plugin\adsk\plugin\plugin.cpp) [C:\mayaUSD\build\RelWithDebInfo\plugin\adsk\p lugin\mayaUsdPlugin.vcxproj] C:\myUsdBuild\include\pxr/imaging/hd/renderIndex.h : warning C4819: The file contains a character that cannot be repres ented in the current code page (949). Save the file in Unicode format to prevent data loss (compiling source file C:\my git\maya-usd\plugin\adsk\plugin\plugin.cpp) [C:\mayaUSD\build\RelWithDebInfo\plugin\adsk\plugin\mayaUsdPlugin.vcxproj]
cmake --build . --config RelWithDebInfo --target install -- /M:32
same goes with ninja setup
cmake --build . --config RelWithDebInfo --target install -- j32
I've build pxr usd with "--build-args boost,"--with-date_time --with-thread --with-system --with-filesystem"" flags in and build in 64 / 84 / Developer vsStudio prompt shells and got all same errors.. Please give me some solutions about it...
Build log logs.txt
Specs:
Additional context Add any other context about the problem here.