Closed gracekumagai closed 2 years ago
thanks for logging this @gracekumagai I see the issue on our side as well. I logged it internally as MAYA-121937
Hi @gracekumagai, This has been resolved in the latest if you would like to build the latest and test again. I checked it out on my end and all is working well.
Hi @santosd, thanks for the fix! I tested it on my end too and it is working as expected. Have a great weekend!
Describe the bug Maya crashes when renaming 2 nodes to a name that contains an invalid character.
Here's the top of the stack trace
Steps to reproduce Steps to reproduce the behavior:
Expected behavior We would expect it to behave like native maya. We would expect "#" to inform Maya to figure out the suffix. We would expect invalid characters to return as "_" and "_1" and not crash.
Specs (if applicable):
Logged internally as Pixar MAYA-3223