We noticed that the Arnold-USD plugin will recognize the "pgYetiMaya" nodes as an "ArnoldProceduralCustom" on export, but when using the Maya-usd the result is just an empty Xform prim.
I'm currently testing with:
Windows 10
Maya 2024.1
Maya-usd 0.23.0
MtoA 5.3.1.1
Yeti 4.2.7
The results from the Arnold-USD export while not renderable within Maya or Houdini Solaris (as far as I can manage anyway), it is renderable via kick.
Describe the solution you'd like
Maya-usd export with the Arnold "plugin configuration option" would recognize and export the "ArnoldProceduralCustom" nodes.
Describe alternatives you've considered
Currently a reason why we wouldn't just use the Arnold-USD export is in the way the export structures the layer. For example we find materials are added to the root instead of like how the Maya-usd export works where it will create a scope under the default prim. This is more convenient when multiple assets are referenced into a stage.
I'm hoping the Maya-usd plugin will support exporting "ArnoldProceduralCustom" nodes and follow the same pattern it does with materials and how they are binding, merging shapes and transforms etc.
I appreciate any insight into this and apologize if this should not be tagged as a feature request.
Hello everyone,
Recently we've been testing viability of using Yeti Fur (https://peregrinelabs.com/products/yeti) for rending hair and fur.
We noticed that the Arnold-USD plugin will recognize the "pgYetiMaya" nodes as an "ArnoldProceduralCustom" on export, but when using the Maya-usd the result is just an empty Xform prim.
I'm currently testing with:
Windows 10 Maya 2024.1 Maya-usd 0.23.0 MtoA 5.3.1.1 Yeti 4.2.7
Example Export from Maya-usd:
Example Export from Arnold-USD
The results from the Arnold-USD export while not renderable within Maya or Houdini Solaris (as far as I can manage anyway), it is renderable via kick.
Describe the solution you'd like Maya-usd export with the Arnold "plugin configuration option" would recognize and export the "ArnoldProceduralCustom" nodes.
Describe alternatives you've considered Currently a reason why we wouldn't just use the Arnold-USD export is in the way the export structures the layer. For example we find materials are added to the root instead of like how the Maya-usd export works where it will create a scope under the default prim. This is more convenient when multiple assets are referenced into a stage.
I'm hoping the Maya-usd plugin will support exporting "ArnoldProceduralCustom" nodes and follow the same pattern it does with materials and how they are binding, merging shapes and transforms etc.
I appreciate any insight into this and apologize if this should not be tagged as a feature request.
Cheers,
Jason Coelho