Open sharktacos opened 6 months ago
Hey Derek, all
Thank you for your input. We're focused on enhancing the workflow of USD referencing MaterialX files, and have scheduled the required tasks to be completed soon. This week, we're collaborating with our Development team to test the feasibility of the proposed workflow. I am optimistic that the issue will be resolved in the most user-friendly manner. The aim is to make the referenced MaterialX graphs in the USD materialX graph resemble the native MaterialX graphs as closely as possible.
Thanks Nikola
The first point is due to this https://github.com/PixarAnimationStudios/OpenUSD/issues/3100 afaik
Describe the bug The current way that materialX documents are referenced into USD could be improved.
This input node is in addition to the maps and nodes connected in the MaterialX file, and as such is unnecessary.
Better would simply be to not have this input node at all. This would result in the following, where the maps are all connected as they are in the MaterialX doc, and the Standard Surface appears as expected:
Note that a user cannot break the unwanted connections from the input node, which gives the error "// Error: Node deletion failed: can not delete I/O nodes."
Steps to reproduce Steps to reproduce the behavior:
Specs (if applicable):