Closed devGitHub48 closed 5 years ago
It seems to be unable to find the UFE SDK which is part of the Maya devkit. Is your Maya devkit location set correctly? I noticed it was the only path trying to read from disk e:
where the others refer to disk d:
. Might be on purpose, just double check if your devkit path is set correctly.
Edit: actually it seems to misread your command line and read this as the devkit path: DMAYA_DEVKIT_LOCATION="e:\myproject\external\Maya\sdk\2020" "D:\github\maya-usd"'
Try without the =
after the flags/arguments but use a space as shown here
With Maya 2019 this would fail and still allow to build and I am not sure this hard failing is correct. Probably someone else can answer that question.
Thank you so much for such a quick answer.
You were right, the correct path was : E:\myproject\external\Maya\sdk\2020\devkitBase
I went further, but I have the Cannot open include file: 'pthread.h': No such file or directory
Sorry my computer is in French :( CMakeError.log CMakeOutput.log build_log.txt
The pthread
issue sounds similar to #30 and #27. Have a look at whether those help you on your way.
In those cases it seemed related to older versions of visual studio as opposed to 2017
Thanks @BigRoy ! Really appreciate the time you spend trying to help me.
Even by adding --generator "Visual Studio 15 2017 Win64"
It didn't help
Here are the first errors : `-- Found PythonInterp: C:/Python27/python.exe (found version "2.7.14") -- Found UFE: E:/DXM/external/Maya/sdk/2020/devkitBase/devkit/ufe/include UFE Build Enabled Using UFE version : 0.2.0 -- Looking for pthread.h -- Looking for pthread.h - not found -- Found Threads: TRUE CMake Error at C:/Program Files/cmake/share/cmake-3.13/Modules/FindBoost.cmake:2100 (message): Unable to find the requested Boost libraries.
Boost version: 1.65.1
Boost include path: D:/dxm/usd_19_11/include/boost-1_65_1
Could not find the following Boost libraries:
boost_thread
boost_filesystem
boost_chrono
Some (but not all) of the required Boost libraries were found. You may need to install these additional Boost libraries. Alternatively, set BOOST_LIBRARYDIR to the directory containing Boost libraries or BOOST_ROOT to the location of Boost. Call Stack (most recent call first): plugin/al/CMakeLists.txt:59 (find_package)`
Is there a way to force the installation of the whole boost library?
@devGitHub48 The problem is that you didn't build USD with enough boost options.
This is documented in the build.md. Please see Building USD/boost section:
https://github.com/Autodesk/maya-usd/blob/master/doc/build.md
No, the issue is that I don't know how to read correctly
@devGitHub48 were you able to compile and run maya-usd
correctly in the end?
@BigRoy sorry, I wasn't able to test last night
Compiling USD
As @HamedSabri-adsk said, I compiled USD with all the needed Boost library :
python USD\build_scripts\build_usd.py --build-args=boost,"--with-date_time --with-thread --with-system --with-filesystem" --force-all --no-maya --python --alembic --no-houdini "d:\myproject\usd_19_11_boost"
Everything went well.
Compiling Maya-usd Spoiler : I wasn't able to compile :D
python build.py --maya-location="c:\Program Files\autodesk\Maya2020" --pxrusd-location="d:\myproject\usd_19_11_boost" --devkit-location="e:\myproject\external\Maya\sdk\2020\devkitbase" --generator "Visual Studio 15 2017 Win64" d:\\maya_usd3
build_log3.txt
CMakeError3.log
CMakeOutput3.logSome errors :
D:/github/maya-usd/plugin/pxr/maya/lib/usdMaya/shadingModeRegistry.h(66): error C2027: use of undefined type 'boost::function<Autodesk::Maya::OpenMaya20190000::MObject (pxrInternal_v0_19__pxrReserved__::UsdMayaShadingModeImportContext *)>' (compiling source file D:\github\maya-usd\plugin\pxr\maya\lib\usdMaya\shadingModeDisplayColor.cpp) [D:\maya_usd3\build\RelWithDebInfo\plugin\pxr\maya\lib\usdMaya\usdMaya.vcxproj]
build_log_ninja.txt CMakeError_ninja.log CMakeOutput_ninja.log
python build.py --maya-location="c:\Program Files\autodesk\Maya2020" --pxrusd-location="d:\myproject\usd_19_11_boost" --devkit-location="e:\myproject\external\Maya\sdk\2020\devkitbase" "d:\\maya_usd5"
build_log_nogenerator.txt
CMakeError_nogenerator.log
CMakeOutput_nogenerator.logI should have missed somewhere in the build.md
I think you have two separate issues.
@devGitHub48 you still seem to be facing the missing boost issue. I think your command line for compiling USD with boost is wrong and it should not contain the =
symbol but should be written like:
python USD\build_scripts\build_usd.py --build-args boost,"--with-date_time --with-thread --with-system --with-filesystem" --force-all --no-maya --python --alembic --no-houdini "d:\myproject\usd_19_11_boost"
For completeness sake here's some notes on hurdles I passed as I compiled USD on Windows based on pointers by someone else (referred at the top of the gist). The full command line to build USD there is:
"C:\Python27\python.exe" build_usd.py --build-args boost,"--with-date_time --with-thread --with-system --with-filesystem" --no-maya C:\usd
Note how it also lacks the =
. I think that must be it.
maya-usd
you're trying compileAlso, the first build log seems to also state some mismatches with function arguments in the USD build when compiling maya-usd
. This could be due to you compiling not exactly the same commit of USD as specified in DEVELOPER.md
. Make sure you compile using (in this example case for the refactoring_sandbox
branch) USD commit b85ddac2
.
Basically, double check the exact commit for the branch you want to compile of maya-usd
. If you compile the non-latest USD you might hit some other issues on windows which will have fixes described in the process here, specifically the pxrTargets.cmake
fix.
Thanks! Doing it right now
Following your instructions in the process you sent, I was able to compile with USD 19.05!
Compiling USD
Git
git clone https://github.com/PixarAnimationStudios/USD
cd USD
git checkout v19.05
compiling
python USD\build_scripts\build_usd.py --build-args=boost,"--with-date_time --with-thread --with-system --with-filesystem" --force-all --no-maya --python --no-houdini "d:\myproject\usd_19_05_boost_no_alembic"
Everything went fine! Thanks
Compiling maya_usd
With the repo as is and modifying the D:\myproject\usd_19_05_boost_no_alembic\cmake\pxrTargets.cmake
file
with :
# Loop over all imported files and verify that they actually exist
foreach(target ${_IMPORT_CHECK_TARGETS} )
foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )
# if(NOT EXISTS "${file}" )
# message(FATAL_ERROR "The imported target \"${target}\" references the file \"${file}\"
# =============================================================================================
get_filename_component(barename "${file}" NAME_WE)
# HACK - the following are dynamic libs in Windows (no .lib) - these will be dll's only
set(skip_dynamic_libs "hdStream" "usdObj" "usdShaders")
list(FIND skip_dynamic_libs ${barename} _index)
if(NOT EXISTS "${file}" AND NOT ((${_index} GREATER -1) AND WIN32))
# =============================================================================================
message(FATAL_ERROR "The imported target \"${target}\" references the file
\"${file}\"
but this file does not exist. Possible reasons include:
* The file was deleted, renamed, or moved to another location.
* An install or uninstall procedure did not complete successfully.
* The installation package was faulty and contained
\"${CMAKE_CURRENT_LIST_FILE}\"
but not all the files it references.
")
endif()
endforeach()
unset(_IMPORT_CHECK_FILES_FOR_${target})
endforeach()
And compiling
python build.py --maya-location="c:\Program Files\autodesk\Maya2020" --pxrusd-location="d:\myproject\usd_19_05_boost_no_alembic" --devkit-location="e:\myproject\external\Maya\sdk\2020\devkitbase" d:\\maya_usd_19_05
In Maya
Before launching maya, setting up the environment variable.
Then modifying D:\maya_usd_19_05\install\RelWithDebInfo\mayaUSD.mod
file and add it to the \Documents\maya\2020\modules
folder.
Launching Maya 2020 Launching the plugin
from maya import cmds
cmds.loadPlugin('AL_USDMayaPlugin')
Et voilà :
Thanks a lot for your help @BigRoy and @HamedSabri-adsk
@BigRoy and @HamedSabri-adsk should I close the issue or will you do it?
If your issues are resolved and it's clear for you how to continue. Feel free to close it. :+1:
With your help, everything is fine. I will document it on my side. Thanks a lot!
Hi
I have change file : maya-usd\plugin\al\usdtransaction\AL\usd\transaction\tests\CMakeLists.txt line 52 from
set_tests_properties(${USDTRANSACTION_PYTHON_TEST_NAME} PROPERTIES ENVIRONMENT PYTHONPATH=${CMAKE_BINARY_DIR}/${INSTALL_DIR_SUFFIX}/usdtransaction:${CMAKE_BINARY_DIR}/src:$ENV{PYTHONPATH} )
to
set_tests_properties(${USDTRANSACTION_PYTHON_TEST_NAME} PROPERTIES ENVIRONMENT "PYTHONPATH=${CMAKE_BINARY_DIR}/${INSTALL_DIR_SUFFIX}/usdtransaction:${CMAKE_BINARY_DIR}/src:$ENV{PYTHONPATH}" )
which only add "" for the parameter and the problem solved.
I was following your way
but i am fail. same error
C:\test\maya-usd-master>python build.py --maya-location="c:\Program Files\autodesk\Maya2018" --pxrusd-location="d:\project\usd1905" --devkit-location="C:\test\maya-devl\maya2018devkitBase" c:\project\maya_usd_19_05
Building with settings: Source directory C:\test\maya-usd-master Workspace directory c:\project\maya_usd_19_05 Build directory c:\project\maya_usd_19_05\build\RelWithDebInfo Install directory c:\project\maya_usd_19_05\install\RelWithDebInfo Variant RelWithDebInfo CMake generator Default Build Log c:\project\maya_usd_19_05\build\RelWithDebInfo\build_log.txt Stages arguments ['clean', 'configure', 'build', 'install'] 2019-12-04 21:48 cmake -DCMAKE_INSTALL_PREFIX="c:\project\maya_usd_19_05\install\RelWithDebInfo" -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -G "Visual Studio 15 2017 Win64" -DMAYA_LOCATION="c:\Program Files\autodesk\Maya2018" -DPXR_USD_LOCATION="d:\project\usd1905" -DMAYA_DEVKIT_LOCATION="C:\test\maya-devl\maya2018devkitBase" "C:\test\maya-usd-master" CMake Warning (dev) in CMakeLists.txt: No project() command is present. The top-level CMakeLists.txt file must contain a literal, direct call to the project() command. Add a line of code such as
project(ProjectName)
near the top of the file, but after cmake_minimum_required().
CMake is pretending there is a "project(Project)" command on the first line. This warning is for project developers. Use -Wno-dev to suppress it.
-- Selecting Windows SDK version 10.0.17763.0 to target Windows 10.0.18362. -- The C compiler identification is MSVC 19.16.27034.0 -- The CXX compiler identification is MSVC 19.16.27034.0 -- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/cl.exe -- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/cl.exe -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/cl.exe -- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/cl.exe -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Found PythonInterp: C:/Python27/python.exe (found suitable version "2.7.6", minimum required is "2.7") -- _PYTHON_VERSION_LIST: 2.7.6.final.0 -- PYTHON_PREFIX: C:\Python27 -- PYTHON_INCLUDE_DIR: C:\Python27\include -- PYTHON_SITE_PACKAGES: C:\Python27\Lib\site-packages -- PYTHON_MODULE_EXTENSION: .pyd -- PYTHON_IS_DEBUG: 0 -- PYTHON_SIZEOF_VOID_P: 8 -- PYTHON_LIBRARY_SUFFIX: 27 -- PYTHON_LIBDIR: -- PYTHON_MULTIARCH: -- Found PythonLibs: C:/Python27/libs/Python27.lib -- Found USD: d:\project\usd1905 (found version "0.19.5") Updated PYTHONPATH: C:\project\usd1905\lib\python;d:\project\usd1905\lib\python Updated PATH: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCPackages;C:\Program Files (x86)\Microsoft SDKs\TypeScript\3.1;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\CommonExtensions\Microsoft\TestWindow;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin\Roslyn;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Team Tools\Performance Tools;C:\Program Files (x86)\Microsoft Visual Studio\Shared\Common\VSPerfCollectionTools\;C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.6.1 Tools\;C:\Program Files (x86)\Windows Kits\10\bin\10.0.17763.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\bin;C:\Windows\Microsoft.NET\Framework\v4.0.30319;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\;C:\Python27\Lib\site-packages\PyQt4;C:\Program Files (x86)\Common Files\Intel\Shared Libraries\redist\intel64\compiler;C:\Python27;C:\Python27\Scripts;C:\project\USD1905\lib;C:\project\USD1905\bin;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Users\user\AppData\Local\Microsoft\WindowsApps;C:\Program Files\CMake\bin;C:\Program Files\dotnet\;C:\Python27\Lib\site-packages;C:\Python27\Lib\site-packages\PySide;C:\Users\user\AppData\Local\Microsoft\WindowsApps;;C:\Users\user\AppData\Local\Programs\Microsoft VS Code\bin;C:\Program Files\Bandizip\;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja;d:\project\usd1905\bin;d:\project\usd1905\lib ========== Pixar USD Plugin ========== -- Found Maya: C:/Program Files/Autodesk/Maya2018/bin/maya.exe (found version "20180600") -- Skipping validation of Maya fragment XML files because PXR_VALIDATE_GENERATED_CODE=OFF ========== AL USD Plugin ========== CMake Deprecation Warning at plugin/al/CMakeLists.txt:7 (cmake_policy): The OLD behavior for policy CMP0026 will be removed from a future version of CMake.
The cmake-policies(7) manual explains that the OLD behaviors of all policies are deprecated and that a policy should be set to OLD only under specific short-term circumstances. Projects should be ported to the NEW behavior and not rely on setting a policy to OLD.
-- Found PythonInterp: C:/Python27/python.exe (found version "2.7.6") CMake Error at C:/Program Files/CMake/share/cmake-3.16/Modules/FindPackageHandleStandardArgs.cmake:146 (message): Could NOT find UFE (missing: UFE_INCLUDE_DIR UFE_LIBRARY) Call Stack (most recent call first): C:/Program Files/CMake/share/cmake-3.16/Modules/FindPackageHandleStandardArgs.cmake:393 (_FPHSA_FAILURE_MESSAGE) cmake/modules/FindUFE.cmake:71 (find_package_handle_standard_args) plugin/al/CMakeLists.txt:38 (find_package)
-- Configuring incomplete, errors occurred! See also "C:/project/maya_usd_19_05/build/RelWithDebInfo/CMakeFiles/CMakeOutput.log".
Traceback (most recent call last):
File "build.py", line 482, in
What branch are you trying to build? You might need to update USD itself to a newer build, especially if you're building refactoring_sandbox
or dev
branch.
See here
From the log, @thewaylord is building with maya 2018 which however doesn't have UFE.
First thing to try is to remove --devkit_location argument and replace "=" with a whitespace.
Hi!
I tried to compile the plugin for Maya 2020 (PR109) on Windows 10 with Visual 2017 compiler. I just compiled USD 19_11. Everything went fine! (I haven't compile the Maya plugin)
but I tried to compiled the maya-usd, plugin, I wasn't able.
I attached the build_log.txt
Is there anything I did wrong?
Thanks
`D:\github\maya-usd>python build.py --maya-location="c:\Program Files\autodesk\Maya2020" --pxrusd-location="d:\myproject\usd_19_11" --devkit-location="e:\myproject\external\Maya\sdk\2020" d:\maya_usd
Building with settings: Source directory D:\github\maya-usd Workspace directory d:\maya_usd Build directory d:\maya_usd\build\RelWithDebInfo Install directory d:\maya_usd\install\RelWithDebInfo Variant RelWithDebInfo CMake generator Default Build Log d:\maya_usd\build\RelWithDebInfo\build_log.txt Stages arguments ['clean', 'configure', 'build', 'install'] 2019-10-28 14:50 cmake -DCMAKE_INSTALL_PREFIX="d:\maya_usd\install\RelWithDebInfo" -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -G "Visual Studio 15 2017 Win64" -DMAYA_LOCATION="c:\Program Files\autodesk\Maya2020" -DPXR_USD_LOCATION="d:\myproject\usd_19_11" -DMAYA_DEVKIT_LOCATION="e:\myproject\external\Maya\sdk\2020" "D:\github\maya-usd" -- The C compiler identification is MSVC 19.16.27031.1 -- The CXX compiler identification is MSVC 19.16.27031.1 -- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Professional/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/cl.exe -- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Professional/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/cl.exe -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Professional/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/cl.exe -- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio/2017/Professional/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x64/cl.exe -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Found PythonInterp: C:/Python27/python.exe (found suitable version "2.7.14", minimum required is "2.7") -- _PYTHON_VERSION_LIST: 2.7.14.final.0 -- PYTHON_PREFIX: C:\Python27 -- PYTHON_INCLUDE_DIR: C:\Python27\include -- PYTHON_SITE_PACKAGES: C:\Python27\Lib\site-packages -- PYTHON_MODULE_EXTENSION: .pyd -- PYTHON_IS_DEBUG: 0 -- PYTHON_SIZEOF_VOID_P: 8 -- PYTHON_LIBRARY_SUFFIX: 27 -- PYTHON_LIBDIR: -- PYTHON_MULTIARCH: -- Found PythonLibs: C:/Python27/libs/Python27.lib -- Found USD: d:\myproject\usd_19_11 (found version "0.19.11") Updated PYTHONPATH: d:\myproject\usd_19_11\lib\python Updated PATH: C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.16.27023\bin\HostX86\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCPackages;C:\Program Files (x86)\Microsoft SDKs\TypeScript\3.1;C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\CommonExtensions\Microsoft\TestWindow;C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team Explorer;C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\MSBuild\15.0\bin\Roslyn;C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Team Tools\Performance Tools;C:\Program Files (x86)\Microsoft Visual Studio\Shared\Common\VSPerfCollectionTools\;C:\Program Files (x86)\Microsoft SDKs\Windows\v10.0A\bin\NETFX 4.6.1 Tools\;C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\CommonExtensions\Microsoft\FSharp\;C:\Program Files (x86)\Windows Kits\10\bin\10.0.17763.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\MSBuild\15.0\bin;C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319;C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\;C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\Tools\;C:\Program Files (x86)\SCE\ORBIS SDKs\6.500\host_tools\bin;C:\Program Files (x86)\SCE\Common\SceVSI-VS15\bin;C:\Program Files (x86)\SCE\Common\SceVSI-VS14\bin;C:\Program Files (x86)\SCE\ORBIS\Tools\Publishing Tools\bin;C:\Program Files (x86)\SCE\ORBIS\Tools\Target Manager Server\bin;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit\;C:\Program Files\Microsoft SQL Server\130\Tools\Binn\;C:\Program Files\dotnet\;C:\Users\enassif_can.dnx\bin;C:\Program Files\Microsoft DNX\Dnvm\;C:\Program Files\Microsoft SQL Server\120\Tools\Binn\;C:\Program Files\Zeranoe\FFmpeg\git-a8ad7e420140225\Bin;C:\Program Files\Common Files\Autodesk Shared\;C:\Program Files (x86)\Autodesk\Backburner\;e:\myproject\external\Houdini\bin\;E:\myproject\external\Houdini\bin\;C:\Python27;C:\Python27\Scripts;C:\Python27\Lib\site-packages;D:\soft\maya\PySide2\pyside-setup\pyside2-setup\sources\pyside2-tools;C:\Program Files\doxygen\bin;C:\Program Files\Nasm;D:\soft\usd\CMake\bin;C:\Program Files\Git\cmd;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Program Files\cmake\bin;C:\Program Files\TortoiseSVN\bin;E:\myproject_openworld\external\Houdini\bin\;C:\Program Files\Perforce\;C:\Program Files\Collaborator Client;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Users\fdevic\AppData\Local\Microsoft\WindowsApps;C:\Program Files (x86)\Collaborator Client;C:\Users\fdevic\AppData\Local\GitHubDesktop\bin;e:\myproject\external\Houdini\bin\;C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.14.26428\bin\Hostx64\x64;E:\myproject\external\Houdini\bin\;%USERPROFILE%\AppData\Local\Microsoft\WindowsApps;;E:\myproject_openworld\external\Houdini\bin\;C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin;C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja;d:\myproject\usd_19_11\bin;d:\myproject\usd_19_11\lib -- C++ namespace configured to (external) pxr, (internal) pxrInternal_v0_19 ========== Pixar USD Plugin ========== -- Found Maya: C:/Program Files/Autodesk/Maya2020/bin/maya.exe (found version "20200000") -- Skipping validation of Maya fragment XML files because PXR_VALIDATE_GENERATED_CODE=OFF ========== AL USD Plugin ========== CMake Deprecation Warning at plugin/al/CMakeLists.txt:7 (cmake_policy): The OLD behavior for policy CMP0026 will be removed from a future version of CMake.
The cmake-policies(7) manual explains that the OLD behaviors of all policies are deprecated and that a policy should be set to OLD only under specific short-term circumstances. Projects should be ported to the NEW behavior and not rely on setting a policy to OLD.
-- Found PythonInterp: C:/Python27/python.exe (found version "2.7.14") CMake Error at C:/Program Files/cmake/share/cmake-3.13/Modules/FindPackageHandleStandardArgs.cmake:137 (message): Could NOT find UFE (missing: UFE_INCLUDE_DIR UFE_LIBRARY UFE_VERSION) Call Stack (most recent call first): C:/Program Files/cmake/share/cmake-3.13/Modules/FindPackageHandleStandardArgs.cmake:378 (_FPHSA_FAILURE_MESSAGE) cmake/modules/FindUFE.cmake:71 (find_package_handle_standard_args) plugin/al/CMakeLists.txt:38 (find_package)
-- Configuring incomplete, errors occurred! See also "D:/maya_usd/build/RelWithDebInfo/CMakeFiles/CMakeOutput.log".
Traceback (most recent call last): File "build.py", line 482, in
InstallMayaUSD(context, context.buildArgs, context.stagesArgs)
File "build.py", line 319, in InstallMayaUSD
RunCMake(context, extraArgs, stagesArgs)
File "build.py", line 283, in RunCMake
extraArgs=(" ".join(extraArgs) if extraArgs else "")))
File "build.py", line 189, in Run
.format(cmd=cmd, log=os.path.abspath(context.logFileLocation)))
RuntimeError: Failed to run 'cmake -DCMAKE_INSTALL_PREFIX="d:\maya_usd\install\RelWithDebInfo" -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -G "Visual Studio 15 2017 Win64" -DMAYA_LOCATION="c:\Program Files\autodesk\Maya2020" -DPXR_USD_LOCATION="d:\myproject\usd_19_11" -DMAYA_DEVKIT_LOCATION="e:\myproject\external\Maya\sdk\2020" "D:\github\maya-usd"'
See d:\maya_usd\build\RelWithDebInfo\build_log.txt for more details.
build_log.txt
`