Test script: Setting of parameter shaders_path always threw errors because that parameter doesn't exist in SItoA anymore. I didn't change it to plugin path because I don't think this is needed.
Updated Test_0161 (Implementing mesh lights) (fixes #11 ) I disabled diffuse and added emission on the torus material. I also turned off shadows but I don't know if that's actually necessary.
Updated Test_0250 (Fixing UVs with boolean operations in Softimage 2013) Moved the camera a little so we at least se a little bit of the texture at the pole. Updated the reference to also be broken as this is a Softimage bug and will never get fixed by Autodesk.
At the end of testsuite the script used svn to do a revision/url check and include that in the test report. This of course threw an error so I changed that so that it uses git and creates a link to the Github commit instead.
Test script: Setting of parameter shaders_path always threw errors because that parameter doesn't exist in SItoA anymore. I didn't change it to plugin path because I don't think this is needed.
Updated Test_0161 (Implementing mesh lights) (fixes #11 )
I disabled diffuse and added emission on the torus material. I also turned off shadows but I don't know if that's actually necessary.
Updated Test_0250 (Fixing UVs with boolean operations in Softimage 2013)
Moved the camera a little so we at least se a little bit of the texture at the pole. Updated the reference to also be broken as this is a Softimage bug and will never get fixed by Autodesk.
At the end of testsuite the script used svn to do a revision/url check and include that in the test report.
This of course threw an error so I changed that so that it uses git and creates a link to the Github commit instead.
The testsuite now passes 100%