Closed JenusL closed 11 months ago
Hi @DiegoSJuan The only thing that didn't work with Arnold 6.2.1 was the patching of the AdClmHub file because it was a new version. I updated the build script to support the new version. You can check out my branch here: https://github.com/JenusL/sitoa/tree/feat/a6.2.1 If you still have issues, you need to post the errors you get so that I have any idea what the error is.
@DiegoSJuan Please post the contents of your custom.py as well.
GPU has been working for a long time. You just change to GPU in the Arnold render settings. The first time you render it will take a long time to start because all shaders will compile.
Ah yes the Softimage shaders are not supported on GPU. You need to use only Arnold shader. So for a textures you need to use the Arnold image shader. This is something that I wish I had time to fix.
Only downside is lack of viewport feedback I guess :)
Use the dummy shader imager
to connect imager_*
nodes as Pass and/or Camera LensShaders. Will only use one LensShader slot but you can connect several imagers together. It also properly handles the Pass OverrideCameraLensShaders option.
Not so many new features but I'm running it right now and the stability alone is worth it. 6.1 crashed a lot for me but 6.2.1 hasn't crashed a single time yet.
Other than stability I guess there should be some more work on imagers. The Optix denoiser should be changed out to a imager for example.