Autodesk / standard-surface

White paper describing the Autodesk Standard Surface shader.
Apache License 2.0
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Improve wording on MaterialX implementation inputs #22

Closed pablode closed 1 year ago

pablode commented 2 years ago

The MaterialX implementation defines inputs that claim to take the "geometric" normal and the "geometric" tangent - I believe that this is incorrect, and that the shading normal is meant.