Autodesk / standard-surface

White paper describing the Autodesk Standard Surface shader.
Apache License 2.0
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Specular_roughness default mismatch #3

Open Da-Krunch opened 5 years ago

Da-Krunch commented 5 years ago

The documentation claims the roughness to be 0.2 by default. The materialx reference uses 0.1.

niklasharrysson commented 5 years ago

Thanks for reporting this! I'll fix this in the materialx reference.