Open brycesub opened 8 years ago
From looking at the readme.md, there probably aren't any plans to merge this back into the minecrift mod. There hasn't been much activity on it and that mabrowning's fork was built for the oculus. He mentions that this was haphazardly thrown together to make it work so I doubt true integration is a top priority.
It changes too many things and to merge cleanly back into the main branch. It also prioritizes room scale over seated, so would break things for Oculus users. Maybe a merge will get more interesting if the Rift gets high quality room scale support.
1.9 support is possible, though I noticed in the main branch that 1.8 support took quite a long time and Minecraft 1.9 was released before 1.8 VR support was finished. So maybe we pick a version that adds some good features and doesn't break mods too badly like 1.8 did.
I'm tempted to port in the Oculus stuff into this repo, and continue from here to be honest. Once the Oculus Touch becomes available, it would definitely be worth merging the code bases again.
On 25 May 2016, at 18:13, Automat-GH notifications@github.com wrote:
It changes too many things and to merge cleanly back into the main branch. It also prioritizes room scale over seated, so would break things for Oculus users. Maybe a merge will get more interesting if the Rift gets high quality room scale support.
1.9 support is possible, though I noticed in the main branch that 1.8 support took quite a long time and Minecraft 1.9 was released before 1.8 VR support was finished. So maybe we pick a version that adds some good features and doesn't break mods too badly like 1.8 did.
— You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub
Is there undue harm in targeting OpenVR even for Oculus support? Who doesn't have Steam?
-Mark
On Wed, May 25, 2016 at 1:18 PM, StellaArtois notifications@github.com wrote:
I'm tempted to port in the Oculus stuff into this repo, and continue from here to be honest. Once the Oculus Touch becomes available, it would definitely be worth merging the code bases again.
On 25 May 2016, at 18:13, Automat-GH notifications@github.com wrote:
It changes too many things and to merge cleanly back into the main branch. It also prioritizes room scale over seated, so would break things for Oculus users. Maybe a merge will get more interesting if the Rift gets high quality room scale support.
1.9 support is possible, though I noticed in the main branch that 1.8 support took quite a long time and Minecraft 1.9 was released before 1.8 VR support was finished. So maybe we pick a version that adds some good features and doesn't break mods too badly like 1.8 did.
— You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub
— You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub https://github.com/Automat-GH/minecrift/issues/8#issuecomment-221661018
Agreed. And this repo already supports it.
On 25 May 2016, at 19:21, Mark Browning notifications@github.com wrote:
Is there undue harm in targeting OpenVR even for Oculus support? Who doesn't have Steam?
-Mark
On Wed, May 25, 2016 at 1:18 PM, StellaArtois notifications@github.com wrote:
I'm tempted to port in the Oculus stuff into this repo, and continue from here to be honest. Once the Oculus Touch becomes available, it would definitely be worth merging the code bases again.
On 25 May 2016, at 18:13, Automat-GH notifications@github.com wrote:
It changes too many things and to merge cleanly back into the main branch. It also prioritizes room scale over seated, so would break things for Oculus users. Maybe a merge will get more interesting if the Rift gets high quality room scale support.
1.9 support is possible, though I noticed in the main branch that 1.8 support took quite a long time and Minecraft 1.9 was released before 1.8 VR support was finished. So maybe we pick a version that adds some good features and doesn't break mods too badly like 1.8 did.
— You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub
— You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub https://github.com/Automat-GH/minecrift/issues/8#issuecomment-221661018
— You are receiving this because you commented. Reply to this email directly or view it on GitHub
@Automat-GH are there any concerns about jrbudda's fork? Will those changes get folded in or is that just going to be a stand alone fork?
I don't know why he hasn't or if he intends to pull request.
What is the future of this codebase? Will it be updated for 1.9? Will it be merged into mabrowning's codebase?