When you run routes, if a city has too many stations, you receive a message to that effect. Should I prevent you from exceeding the station limit in the first place, as well?
My view is that this app is meant to aid players, not enforce the rules for them. However, that's a rule that you can't really screw up on the board (except deliberately). So it would be more of a guard against screwing up inputting your game state. Which is something I have interest in.
It would mean that loading stations would be bound to the loading of the map, which is unfortunate. It also means that I'd need to figure out how to handle downgrading or deleting a tile with stations on it, since that could result in an illegal game state. Maybe the answer is to provide an indication on the map that a space has too many station? Like a red highlight?
When you run routes, if a city has too many stations, you receive a message to that effect. Should I prevent you from exceeding the station limit in the first place, as well?
My view is that this app is meant to aid players, not enforce the rules for them. However, that's a rule that you can't really screw up on the board (except deliberately). So it would be more of a guard against screwing up inputting your game state. Which is something I have interest in.
It would mean that loading stations would be bound to the loading of the map, which is unfortunate. It also means that I'd need to figure out how to handle downgrading or deleting a tile with stations on it, since that could result in an illegal game state. Maybe the answer is to provide an indication on the map that a space has too many station? Like a red highlight?