Closed lloydchang closed 1 year ago
Hey @lloydchang - our changes to the Godot engine are quite Avalon-specific and not necessarily ones that make sense to live upstream. Godot 4.0 is also around the corner, and making Avalon compatible with a whole new major release would be a huge piece of work without much use for the benchmark (since we are not planning to add major new features at this point). In short, Avalon will probably stay fixed to our fork of Godot for the time being.
Are you planning to build on top of our Godot wrapper and are looking for features available in later versions? Or are you having issues with the Godot side of Avalon? Happy to take a look if you share some more details.
Hi @mx781,
Thanks for getting back to me 🙂
My question was asked out of curiosity.
At this time, I do not plan to build on top of Avalon-Benchmark's Godot wrapper.
Since you answered my question, I am closing this issue.
Take care, and thank you!
Hi Avalon-Benchmark Avalon team,
Is there planning to:
• Create future pull requests to merge from Avalon-Benchmark/godot to upstream godot?
• If yes, is there a roadmap summarizing the direction of how Avalon-Benchmark/godot would merge into upstream godot?
• If not, how would one report issues for Avalon-Benchmark/godot custom branches, such as
3.4.4-avalon
, without an "Issues" section?For example: I am posting here in Avalon-Benchmark: avalon because there isn't an "Issues" section in Avalon-Benchmark: godot
• If not, how often does Avalon-Benchmark/godot pull from upstream godot and resolve merge conflicts?
• A strategy with open source is to send pull requests upstream as early as possible to lower the maintenance burden of owning a fork drifting farther and farther away from upstream.
Thank you.