Open jcyuan opened 1 year ago
We have plans for a free-threaded version of ICompositionGpuInterop
and CompositionDrawingSurface
, but not for 11.0. May be somewhere around Q3-Q4 this year.
We have plans for a free-threaded version of
ICompositionGpuInterop
andCompositionDrawingSurface
, but not for 11.0. May be somewhere around Q3-Q4 this year.
sounds very interesting! thanks so much kekeke!
After a period of time experiencing on what i have finished with the OpenGlControlBase in my project so far, i found that the UI always lags the control's rendering, especially when the ColorPicker pops up or a new window dialog pops up, this makes a little bad UI experience and it affects my other things e.g. it stops the FFmpeg frame queue from consuming, thus the packet queue will be full and it makes the frame sync clock delays a lot... and, usually this control is used for some complex rendering purpose i believe. so please consider making this control's rendering runnable in a user thread.
This might affects: 1, the way submitting texture to server composition. 2, a way to call
context.EnsureCurrent
maybe with a session way or whatever.thanks so much! 💪