Closed grokys closed 2 years ago
maybe it's not such a good idea to have hundreds small layers, i'd say that some kind layer atlas would be more suitable
This change would make it easier to apply effects I guess. If you look how layering is done with Direct2D1 you will see that they have LayerParameters that define the size of the layer. Still wondering what prevents us to use the platforms layering capability instead of managing layers on our own.
We don't have layers anymore
Render layers currently fill the entire window, no matter the size of the content - this is very wasteful! We make render layers be no larger than they need to be. #1634 tried to address this, but the issue was more complicated: