Closed FBFezz closed 1 year ago
Those screenshots only show that the client is reconnecting to the mumble server (probably caused by them toggling voice off/on).
If you're using an external mumble server, I'd try switching back to FXServer's built-in voice server, as in our case, it's been unreliable and inconsistent with players complaining about similar issues.
We are on FXServer's built in voice server and think that's the problem
I'm not sure what the issue could be, the logs you provided was just the info provided from mumbleConnecting where pma-voice will handle the initial state and set all of their channels/proximity/targets, etc.
Make sure none of your other resources are touching any mumble natives or NetworkSetVoice*
natives
Besides that CPU doesn't seem to be the factor here, I had two local clients and used CPU-Z to stress the CPU and couldn't replicate any of the issues
We are on FXServer's built in voice server and think that's the problem
Doubtful, the built in voice server works perfectly fine for us and we haven't had any reported voice issues either
Weirdly enough had someone upgrade their pc who was getting said issue and had mad high cpu usage and when he upgraded the issue has stopped for him
Until now I can't confirm the CPU usage part but a lot of players are experiencing this thing where they have to turn off and on their voice chat to hear each other again.
I'm using the default pma-voice with some adjustments to voice range (in the config) and an added feature to mute oneself. But besides that it's the clear pma-voice.
Could it maybe be that in-game voice is negatively influenced by big MLOs? Like the game is obviously influenced and it hands the bad performance over to voice?
Could it maybe be that in-game voice is negatively influenced by big MLOs? Like the game is obviously influenced and it hands the bad performance over to voice?
you fix the problem? i have this too with some peoples
I'm having the same problem, using external servers right now, been the same with internal server
also have this problem sadly
okey so i guess i figured out the issue. So when a new client joins he can speak to the older client but cant hear what the newer one has to say. unless they turn voice chat on and off again which reconnects the server. i dont have a fix but hope this helps in finding it
Edit: When client a which joined first talks to client b who joins second, client a can hear client b BUT client b canNOT hear client a.
any update on this
found the issue for me is that i use a proxy on my server
Did you read the README?: There's a lot of information in the README, if you ask a question that is answered in the README, you will be told to "Read the README" Yes
Describe the bug When Player A is speaking it then cuts out, Player B wont notice until Player A seems to be very quiet. Player A will toggle the voice on and off and then they can be heard by Player B
To Reproduce Steps to reproduce the behavior: N/A Seems to be "Random" although someone pointed out to me that it happened to them when their cpu usage was high
Expected behavior Voice to Work Continuously and not cut out
Server Info:
Additional context When it Happens people get this in F8 (ignore the errors its the pma bit that it shows) https://cdn.discordapp.com/attachments/963882047846350900/963905225880653854/unknown.png https://cdn.discordapp.com/attachments/895439954757439519/961357046136053820/unknown.png