Closed d22tny closed 1 year ago
I've printed both MumbleGetVoiceChannelFromServerId(playerServerId) and LocalPlayer.state.assignedChannel and it seems MumbleGetVoiceChannelFromServerId(playerServerId) returns -1, LocalPlayer.state.assignedChannel is returning as expected.
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while MumbleGetVoiceChannelFromServerId(playerServerId) ~= LocalPlayer.state.assignedChannel do Wait(250) MumbleSetVoiceChannel(LocalPlayer.state.assignedChannel) end
client/events.lua
It seems that surpassing 800 players on the server make this loop to be stuck. Players have to wait a lot in order to get connected.
I have an external FXServer to host the voice chat.
I think this might be an issue on my end, like forgetting to set up the channels. I remember that the game channels were created automatically on FXServer, but were they default on maxClients or where to set them ? i Have 1024 slots on voice Chat FXServer and 1024 on the main server.