Open Avatarus-one opened 9 years ago
This branch has my attempt to add multiple channels. https://github.com/Avatarus-one/MaxBMD/tree/multi-texcoords
The script is able to import UV data, but assigns it to incorrect vertices. BleMD has resolved this bug somehow. Help needed.
Sometimes material blending is done with a single mesh layer. Each blended texture uses it's own UV channel, but MaxBMD is only able to import the first one. The other channels are simply ignored.
Most notable example of this blending type can be found near Jaggle's house in Ordon Village (Zelda TP).