Closed avelitj12 closed 4 months ago
Set up animation transitions as well as functions triggered at specific points in animations
Attacking deals damage at tip of punch, them finishes
Attacking, getting hit, and dying lock movement
Player rotates toward target and moves to a set distance from target when attack initiated so attack animation feels like it connects
Remove attack cooldown bar as animations make it clear when attacking is possible again
Also add test field where we can just press ] to spawn enemies on demand
https://github.com/Aveli-games/splashy-fish-2/assets/118833456/a6a952b9-4276-43c9-b77b-b0482ceb50d2
https://github.com/Aveli-games/splashy-fish-2/assets/118833456/84623d44-4e8a-45ab-a366-b8aa6f40b9c8
Set up animation transitions as well as functions triggered at specific points in animations
Attacking deals damage at tip of punch, them finishes
Attacking, getting hit, and dying lock movement
Player rotates toward target and moves to a set distance from target when attack initiated so attack animation feels like it connects
Remove attack cooldown bar as animations make it clear when attacking is possible again
Also add test field where we can just press ] to spawn enemies on demand