Avindr / MxM-IssueTracking

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Event rotation warping will overshoot #136

Closed audonator closed 2 years ago

audonator commented 2 years ago

Function MxMAnimator.ComputeLinearEventRotationWarping should probably return the clamped rotation. Return value is used when applying root motion.

Also "remainingWarp" should probably be the delta angle.

Reproducible by setting up the MxMTIPExtension to trigger events -> there will often be a frame with a completely different rotation nearing the end of the turn.

ComputeLinearEventRotationWarping
Avindr commented 2 years ago

Thank you for your input. The suggested changes have been made and will be included in the next update coming mid November.