Function MxMAnimator.ComputeLinearEventRotationWarping should probably return the clamped rotation. Return value is used when applying root motion.
Also "remainingWarp" should probably be the delta angle.
Reproducible by setting up the MxMTIPExtension to trigger events -> there will often be a frame with a completely different rotation nearing the end of the turn.
Function MxMAnimator.ComputeLinearEventRotationWarping should probably return the clamped rotation. Return value is used when applying root motion.
Also "remainingWarp" should probably be the delta angle.
Reproducible by setting up the MxMTIPExtension to trigger events -> there will often be a frame with a completely different rotation nearing the end of the turn.