Closed PerunCreativeMK closed 2 years ago
Hi, thanks for the information, I will look into this
After further investigation I found that there was indeed a bug in CompositeCategorySettingsWindow.cs.
I have fixed the bug and it will be available with the next update. In the meantime, this error can be worked around by adding a Tag Naming Module to the MxMAnimation Module as shown below:
This will prevent the error from occurring in the meantime.
As for the second error you found with GUILayout in MxMTaggingWindow. I wasn't able to reproduce this one on Unity 2020.3.25f1. It's possible this is an issue with the current beta version. If you run into this error again in a release version of Unity > 2020.3.25f1 feel free to submit another issue for that with reproduction steps.
Thanks for the information.
Have the same MxMTaggingWindow issue in Unity 2022.2.0b16. Cannot edit contact points because of that
The error seems to gone for me, after I found that
private void DrawDataArea()
has
GUILayout.BeginArea(areaRect);
EditorGUILayout.BeginVertical();
//The play toolbar
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.ExpandWidth(false));
but
EndVertical
doesn't call at the end
This has now been resolved in the tagging window as well. Thanks for reporting.
Hi, I tried to work with modules but when I click to composite category settings it throws a NullReferenceException at CompositeCategorySettingsWindow.cs:178 (m_moduleData.TagNames is null). I also found at least one other exception in general MxM workflow (GUI Error: Invalid GUILayout state in MxMTaggingWindow view. Verify that all layout Begin/End calls match UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) when I double click to animation in MXM-Preprocessor) but I do not know if I should submit these errors here because I currently work on unity 2021.2.0b13 (still beta and officially there is problem even with installing Jobs etc.)
MxM version: 2.2.12