Hi,
I found a small bug in MxMAnimationDecoupler script.
public bool EnableGravity { get { return m_enableGravity; } set { m_enableGravity = false; } }
(false insted of value)
I fixed it in my code but it is anoying to do it after every update to newer version or reimport ( I always forget to change it :) ).
Hi, I found a small bug in MxMAnimationDecoupler script.
public bool EnableGravity { get { return m_enableGravity; } set { m_enableGravity = false; } }
(false insted of value) I fixed it in my code but it is anoying to do it after every update to newer version or reimport ( I always forget to change it :) ).