I'm having a weird issue where in the editor, MxM is animating smoothly (see first 8 seconds of attached video), but when I do a build (windows, if that matters), the animation "pops" (from 8 seconds on, there's a pop right as the the character hits their stride right after a 180): any ideas?
I'm using movement animset pro with runtime splicing: I have "before clips" for all stop animations, "after clips" for all starts (with splicing) and both before and after clips for the 180’s
I'm having a weird issue where in the editor, MxM is animating smoothly (see first 8 seconds of attached video), but when I do a build (windows, if that matters), the animation "pops" (from 8 seconds on, there's a pop right as the the character hits their stride right after a 180): any ideas?
https://user-images.githubusercontent.com/9384580/152543858-00d7215f-e955-47f7-869c-795c26927ce8.mp4
I'm using movement animset pro with runtime splicing: I have "before clips" for all stop animations, "after clips" for all starts (with splicing) and both before and after clips for the 180’s
Unity: 2021.2.1f1 MxM: latest