Unity Version: 2019.4.40f1
MxM Version: 2.2.14
What is happening?
MxMFootstepDetector produces Nullref exceptions if toes bones are not defined in the mecanim rig (humanoid rigs)
When does it happen?
When using the "Auto Detect FootSteps" in the MxM Timeline
Can it be easily reproduced? If so how?
Open any animation in the MxM Timeline, use a rig that has no toes defined in the mecanim muscle editor and hit the "Auto Detect FootSteps" button, you'll get the exception
Screenshots? (if useful)
The exceptions happens in these two lines (103 & 104):
Workaround or fix? Yes.
If no toes are detected, then use the footbones instead:
Example working:
Unity Version: 2019.4.40f1 MxM Version: 2.2.14 What is happening?