Closed Chokingen closed 9 months ago
This also happens with Animation Data when MxMAnimationModule is used. Unity 2021.3.23f1 Personal Mac Editor.
Face the same problem with Unity 2021.3.10f1c2.
This error doesn't actually affect the game, but it's still annoying ....
If you want to fix, go MotionMatching/Code/MxM/Editor/EditorWindows/MxMAnimationIdleSetWindow.cs
, the line 252 and 253 should have End***
EditorGUILayout.BeginVertical();
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.Height(20f), GUILayout.ExpandWidth(true));
So, Just add
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
after line 325.
Like this
Another editor side error happen when double click BlendShape animations, go MotionMatching\Code\MxM\Editor\EditorWindows\MxMTaggingWindow.cs
line 3042
m_targetMxMAnim.EventMarkers
should check if it is null.
These issues have been fixed and are included in the update coming this week
When I double-click the animations in Idle Sets, the GUI Error pops out. And the animation in Idle Sets can't be previewed in the MxM Timeline window. But the other animations can be previewed and configured normally. Running under Unity 2021.3.23.
The packages of my project are as below.
![image](https://github.com/Avindr/MxM-IssueTracking/assets/89328861/8814e738-ec55-4f05-ba23-e41691c6c7c9)