Closed Avindr closed 4 years ago
The debug console getters used on 'AnyThread' in the animation nodes are the un-safe version and may potentially cause crashes.
A fix will be deployed in the next update with the thread safe version of these getters instead.
CVar.GetValueOnGameThread() -> CVar.GetValueOnAnyThread()
An update has been submitted to the UE4 marketplace (v1.02) with a fix for this.
This issue will be closed once the submission is approved.
The debug console getters used on 'AnyThread' in the animation nodes are the un-safe version and may potentially cause crashes.
A fix will be deployed in the next update with the thread safe version of these getters instead.
CVar.GetValueOnGameThread() -> CVar.GetValueOnAnyThread()