Open Avokadoen opened 1 year ago
API:
var context = try RenderContext.init(allocator, window, &[_]PipelineInitialize{ .{ .update_rate = .{ .time_seconds = 0.01 }, .vertex_path = "some/path/shader.vert", .fragment_path = "some/path/shader.frag", .mesh_instances = &[_]RenderContext.MesInstancehInitializeContex{ .{ .cgltf_path = "models/ScifiHelmet/SciFiHelmet.gltf", .instance_count = 1, }, .{ .cgltf_path = "models/BoxTextured/BoxTextured.gltf", .instance_count = 2, }, }, }, .{ .update_rate = .{ .time_seconds = 0.05 }, .vertex_path = "some_different/path/shader.vert", .fragment_path = "some_different/path/shader.frag", .mesh_instances = &[_]RenderContext.MesInstancehInitializeContex{ .{ .cgltf_path = "models/ScifiHelmet/SciFiHelmet.gltf", .instance_count = 3, }, .{ .cgltf_path = "models/BoxTextured/BoxTextured.gltf", .instance_count = 4, }, }, }, });
Of course mesh and instance handles would need to be updated as well.
API:
Of course mesh and instance handles would need to be updated as well.