Avokadoen / tdt4230_project_raytracing

My TDT4230 project submition, a GPGPU voxel ray tracer!
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Support dynamic buffers for octree #22

Closed Avokadoen closed 3 years ago

Avokadoen commented 3 years ago

Currently a given octree has to be defined inline in the shader. It should be a buffer and then we can manipulate said buffer with another compute shader and/or CPU code

Avokadoen commented 3 years ago

To clean some of the code, this addition should remove references to spheres