Closed Avokadoen closed 3 years ago
Currently a given octree has to be defined inline in the shader. It should be a buffer and then we can manipulate said buffer with another compute shader and/or CPU code
To clean some of the code, this addition should remove references to spheres
Currently a given octree has to be defined inline in the shader. It should be a buffer and then we can manipulate said buffer with another compute shader and/or CPU code