Avokadoen / zig_vulkan

Toying with vulkan and zig
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Separate sprite index and id #46

Closed Avokadoen closed 2 years ago

Avokadoen commented 2 years ago

This is a blocker for #37 since the plan is to use ordering for layers. This means shuffling the sprite data around and if the id is corresponding to a index, then ID's will become invalid when a layer is set