There are 8 * 512 bits with material indices per chunk. This adds up
solution ideas
buckets:
Use buckets to organize voxel indices
A buck is a type that defined a index range
We add N amount of 8, 16, 32 .., 512 buckets. The distribution should be based on what's most normal and need s to be configurable.
problem
There are 8 * 512 bits with material indices per chunk. This adds up
solution ideas
buckets:
Use buckets to organize voxel indices A buck is a type that defined a index range We add N amount of 8, 16, 32 .., 512 buckets. The distribution should be based on what's most normal and need s to be configurable.
hash map
Use a hash map to store voxels material index