Open Kalidor64 opened 2 years ago
First of all, the mod is not made for multiplayer yet. It'll be very very wonky. I knew about the problem of not being able to start a server but didn't know what the problem was because no error came up for me, thanks for that. Also what the heck? That's just a basic function, wtf is wrong with it. I'll tamper with it. Or at worst i'll remove the item for now, was planning on reworking it anyway. Thanks for the heads up
Update: asked around and it is ALL the custom sounds and their loading in the mod. The server cannot load and play sounds so it must happen only on client side. Simple but tedious fix, adding a check in every line of code that plays a custom sound of mine. Thanks Kalidor, appreciate it :D
Awesome hope you can fix it, love the mod keep it up.
also just to warn you, the version in tml is severely outdated. So yeah :D
Very much so.
cant start a server with any version past 0.7.2 just throws this error,
Object reference not set to an instance of an object. (see server.log for full trace) An error occurred while loading EpicBattleFantasyUltimate The mod(s) have been automatically disabled.
System.NullReferenceException: Object reference not set to an instance of an object. at EpicBattleFantasyUltimate.Items.Spellbooks.SpellProtect.SetDefaults() in EpicBattleFantasyUltimate\Items\Spellbooks\SpellProtect.cs:line 17 at Terraria.ModLoader.ItemLoader.SetDefaults(Item item, Boolean createModItem) at Terraria.ModLoader.Mod.SetupContent() at Terraria.ModLoader.ModContent.<>c.b__38_1(Mod mod)
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction)
at Terraria.ModLoader.ModContent.Load(CancellationToken token)
at Terraria.ModLoader.ModLoader.Load(CancellationToken token)
and then unloads the mod
hope this can help